I don't need to test my programs. I have an error-correcting modem.
UE3:PrimitiveComponent (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Component >> ActorComponent >> PrimitiveComponent |
- Package:
- Engine
- Direct subclasses:
- DecalComponent, EditorComponent, DrawBoxComponent, DrawConeComponent, RB_ConstraintDrawComponent, TerrainComponent, ArrowComponent, BrushComponent, CameraConeComponent, CascadePreviewComponent, CoverGroupRenderingComponent, CylinderComponent, DrawCapsuleComponent, DrawCylinderComponent, DrawFrustumComponent, DrawQuadComponent, DrawSphereComponent, FoliageComponent, LineBatchComponent, LensFlareComponent, LensFlarePreviewComponent, MeshComponent, ModelComponent, ParticleSystemComponent, PathRenderingComponent, RB_RadialImpulseComponent, RouteRenderingComponent, SpeedTreeComponent, SpriteComponent
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
See PrimitiveComponent properties.
Enums[edit]
ERadialImpulseFalloff[edit]
Enum for controlling the falloff of strength of a radial impulse as a function of distance from Origin.
- RIF_Constant
- Impulse is a constant strength, up to the limit of its range.
- RIF_Linear
- Impulse should get linearly weaker the further from origin.
ERBCollisionChannel[edit]
Enum indicating different type of objects for rigid-body collision purposes.
- RBCC_Default
- RBCC_Nothing
- Special channel that nothing should request collision with.
- RBCC_Pawn
- RBCC_Vehicle
- RBCC_Water
- RBCC_GameplayPhysics
- RBCC_EffectPhysics
- RBCC_Untitled1
- Special Goliath channel
- RBCC_Untitled2
- Special Leviathan channel
- RBCC_Untitled3
- RBCC_Untitled4
- RBCC_Cloth
- RBCC_FluidDrain
Structs[edit]
MaterialViewRelevance[edit]
Mirrored from Scene.h
RBCollisionChannelContainer[edit]
Container for indicating a set of collision channel that this object will collide with. Mirrored manually in UnPhysPublic.h
- bool Default
- bool Nothing
- This is reserved to allow an object to opt-out of all collisions, and should not be set.
- bool Pawn
- bool Vehicle
- bool Water
- bool GameplayPhysics
- bool EffectPhysics
- bool Untitled1
- bool Untitled2
- bool Untitled3
- bool Untitled4
- bool Cloth
- bool FluidDrain
Functions[edit]
Native functions[edit]
See PrimitiveComponent native functions.
Other instance functions[edit]
GetPosition[edit]
final function Object.Vector GetPosition ()