UE3:SpeedTreeComponent (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
UT3 Object >> Component >> ActorComponent >> PrimitiveComponent >> SpeedTreeComponent
Package:
Engine
This class in other games:

null

Properties

Property group 'SpeedTree'

BillboardMaterial

Type: MaterialInterface

Billboard material.

BranchMaterial

Type: MaterialInterface

Branch material.

bUseBillboards

Type: bool

Whether billboards are drawn at the lowest LOD or not.

Default value: True

bUseBranches

Type: bool

Whether to draw branches or not.

Default value: True

bUseFronds

Type: bool

Whether to draw fronds or not.

Default value: True

bUseLeaves

Type: bool

Whether to draw leaves or not.

Default value: True

FrondMaterial

Type: MaterialInterface

Frond material.

LeafMaterial

Type: MaterialInterface

Leaf material.

LodFarDistance

Type: float

The distance for the lowest detail tree.

Default value: 3000.0

LodLevelOverride

Type: float

the tree will use this LOD level (0.0 - 1.0). If -1.0, the tree will calculate its LOD normally.

Default value: 1.0

LodNearDistance

Type: float

The distance for the most detailed tree.

Default value: 500.0

SpeedTree

Type: SpeedTree

Modifiers: const

USpeedTree resource.

Internal variables

BillboardLightMap

Type: LightMapRef

Modifiers: native, private, const

The component's billboard light-map.

BranchAndFrondLightMap

Type: LightMapRef

Modifiers: native, private, const

The component's branch and frond light-map.

LeafCardLightMap

Type: LightMapRef

Modifiers: native, private, const

The component's leaf card light-map.

LeafMeshLightMap

Type: LightMapRef

Modifiers: native, private, const

The component's leaf mesh light-map.

RotationOnlyMatrix

Type: Object.Matrix

Modifiers: native, private, const

The component's rotation matrix (for arbitrary rotations with wind)

SpeedTreeIcon

Type: Texture2D

Modifiers: editoronly, private

Icon texture.

Default value: Texture2D'EditorResources.SpeedTreeLogo'

StaticLights

Type: array<SpeedTreeStaticLight>

Modifiers: private, const

Static lights array.

WindMatrixOffset

Type: float

Modifiers: native, private, const

The component's random wind matrix offset

Default values

Structs

LightMapRef

pointer Reference

SpeedTreeStaticLight

Modifiers: native

The static lighting for a single light's affect on the component.

Object.Guid Guid
ShadowMap1D BranchAndFrondShadowMap
ShadowMap1D LeafMeshShadowMap
ShadowMap1D LeafCardShadowMap
ShadowMap1D BillboardShadowMap