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UE3:SpeedTree (UT3)
Object >> SpeedTree |
Contents
- 1 Properties
- 1.1 Property group 'Lighting'
- 1.2 Property group 'Material'
- 1.3 Property group 'SpeedTree'
- 1.4 Property group 'Wind'
- 1.4.1 BranchExponent
- 1.4.2 BranchHorizontal_HighWindAngle
- 1.4.3 BranchHorizontal_HighWindSpeed
- 1.4.4 BranchHorizontal_LowWindAngle
- 1.4.5 BranchHorizontal_LowWindSpeed
- 1.4.6 BranchVertical_HighWindAngle
- 1.4.7 BranchVertical_HighWindSpeed
- 1.4.8 BranchVertical_LowWindAngle
- 1.4.9 BranchVertical_LowWindSpeed
- 1.4.10 Gusting_Frequency
- 1.4.11 Gusting_MaxDuration
- 1.4.12 Gusting_MaxStrength
- 1.4.13 Gusting_MinDuration
- 1.4.14 Gusting_MinStrength
- 1.4.15 LeafExponent
- 1.4.16 LeafRocking_HighWindAngle
- 1.4.17 LeafRocking_HighWindSpeed
- 1.4.18 LeafRocking_LowWindAngle
- 1.4.19 LeafRocking_LowWindSpeed
- 1.4.20 LeafRustling_HighWindAngle
- 1.4.21 LeafRustling_HighWindSpeed
- 1.4.22 LeafRustling_LowWindAngle
- 1.4.23 LeafRustling_LowWindSpeed
- 1.4.24 MaxBendAngle
- 1.4.25 Response
- 1.4.26 ResponseLimiter
- 1.5 Internal variables
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Properties[edit]
Property group 'Lighting'[edit]
LeafStaticShadowOpacity[edit]
Type: float
The probability of a shadow ray being blocked by the leaf material.
Default value: 0.5
Property group 'Material'[edit]
BillboardMaterial[edit]
Type: MaterialInterface
Billboard material.
BranchMaterial[edit]
Type: MaterialInterface
Branch material.
FrondMaterial[edit]
Type: MaterialInterface
Frond material.
LeafMaterial[edit]
Type: MaterialInterface
Leaf material.
Property group 'SpeedTree'[edit]
RandomSeed[edit]
Type: int
Random seed for tree creation.
Default value: 1
Sink[edit]
Type: float
Sink the tree partially underground.
Property group 'Wind'[edit]
BranchExponent[edit]
Type: float
Default value: 1.0
BranchHorizontal_HighWindAngle[edit]
Type: float
Default value: 3.0
BranchHorizontal_HighWindSpeed[edit]
Type: float
Default value: 1.5
BranchHorizontal_LowWindAngle[edit]
Type: float
Default value: 3.0
BranchHorizontal_LowWindSpeed[edit]
Type: float
Default value: 1.5
BranchVertical_HighWindAngle[edit]
Type: float
Default value: 4.0
BranchVertical_HighWindSpeed[edit]
Type: float
Default value: 2.0
BranchVertical_LowWindAngle[edit]
Type: float
Default value: 4.0
BranchVertical_LowWindSpeed[edit]
Type: float
Default value: 2.0
Gusting_Frequency[edit]
Type: float
Default value: 0.4
Gusting_MaxDuration[edit]
Type: float
Default value: 15.0
Gusting_MaxStrength[edit]
Type: float
Default value: 1.25
Gusting_MinDuration[edit]
Type: float
Default value: 2.0
Gusting_MinStrength[edit]
Type: float
Default value: 0.25
LeafExponent[edit]
Type: float
Default value: 1.0
LeafRocking_HighWindAngle[edit]
Type: float
Default value: 5.0
LeafRocking_HighWindSpeed[edit]
Type: float
Default value: 3.0
LeafRocking_LowWindAngle[edit]
Type: float
Default value: 5.0
LeafRocking_LowWindSpeed[edit]
Type: float
Default value: 1.0
LeafRustling_HighWindAngle[edit]
Type: float
Default value: 5.0
LeafRustling_HighWindSpeed[edit]
Type: float
Default value: 15.0
LeafRustling_LowWindAngle[edit]
Type: float
Default value: 7.0
LeafRustling_LowWindSpeed[edit]
Type: float
Default value: 0.1
MaxBendAngle[edit]
Type: float
Default value: 35.0
Response[edit]
Type: float
Default value: 0.1
ResponseLimiter[edit]
Type: float
Default value: 0.01
Internal variables[edit]
SRH[edit]
Type: pointer{class FSpeedTreeResourceHelper}
Modifiers: duplicatetransient, native, const
Helper object to allow SpeedTree to be script exposed.