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UE3:SpeedTree (UT3)

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UT3 Object >> SpeedTree
Package: 
Engine
This class in other games:
UDK

null

Properties[edit]

Property group 'Lighting'[edit]

LeafStaticShadowOpacity[edit]

Type: float

The probability of a shadow ray being blocked by the leaf material.

Default value: 0.5

Property group 'Material'[edit]

BillboardMaterial[edit]

Type: MaterialInterface

Billboard material.

BranchMaterial[edit]

Type: MaterialInterface

Branch material.

FrondMaterial[edit]

Type: MaterialInterface

Frond material.

LeafMaterial[edit]

Type: MaterialInterface

Leaf material.

Property group 'SpeedTree'[edit]

RandomSeed[edit]

Type: int

Random seed for tree creation.

Default value: 1

Sink[edit]

Type: float

Sink the tree partially underground.

Property group 'Wind'[edit]

BranchExponent[edit]

Type: float


Default value: 1.0

BranchHorizontal_HighWindAngle[edit]

Type: float


Default value: 3.0

BranchHorizontal_HighWindSpeed[edit]

Type: float


Default value: 1.5

BranchHorizontal_LowWindAngle[edit]

Type: float


Default value: 3.0

BranchHorizontal_LowWindSpeed[edit]

Type: float


Default value: 1.5

BranchVertical_HighWindAngle[edit]

Type: float


Default value: 4.0

BranchVertical_HighWindSpeed[edit]

Type: float


Default value: 2.0

BranchVertical_LowWindAngle[edit]

Type: float


Default value: 4.0

BranchVertical_LowWindSpeed[edit]

Type: float


Default value: 2.0

Gusting_Frequency[edit]

Type: float


Default value: 0.4

Gusting_MaxDuration[edit]

Type: float


Default value: 15.0

Gusting_MaxStrength[edit]

Type: float


Default value: 1.25

Gusting_MinDuration[edit]

Type: float


Default value: 2.0

Gusting_MinStrength[edit]

Type: float


Default value: 0.25

LeafExponent[edit]

Type: float


Default value: 1.0

LeafRocking_HighWindAngle[edit]

Type: float


Default value: 5.0

LeafRocking_HighWindSpeed[edit]

Type: float


Default value: 3.0

LeafRocking_LowWindAngle[edit]

Type: float


Default value: 5.0

LeafRocking_LowWindSpeed[edit]

Type: float


Default value: 1.0

LeafRustling_HighWindAngle[edit]

Type: float


Default value: 5.0

LeafRustling_HighWindSpeed[edit]

Type: float


Default value: 15.0

LeafRustling_LowWindAngle[edit]

Type: float


Default value: 7.0

LeafRustling_LowWindSpeed[edit]

Type: float


Default value: 0.1

MaxBendAngle[edit]

Type: float


Default value: 35.0

Response[edit]

Type: float


Default value: 0.1

ResponseLimiter[edit]

Type: float


Default value: 0.01

Internal variables[edit]

SRH[edit]

Type: pointer{class FSpeedTreeResourceHelper}

Modifiers: duplicatetransient, native, const

Helper object to allow SpeedTree to be script exposed.