Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:ModelComponent (UT3)
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Object >> Component >> ActorComponent >> PrimitiveComponent >> ModelComponent |
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Properties[edit]
ComponentIndex[edit]
Type: int
Modifiers: transient, native, const, noexport
(note that this is a WORD in C++, but alignment will make everything line up okay)
Edges[edit]
Modifiers: transient, native, const, noexport
Elements[edit]
Modifiers: transient, native, const, noexport
Model[edit]
Type: Object
Modifiers: transient, native, const, noexport
These mirror the C++ side properties. I'm making a class here so ModelComponent will get the defaultprops from the PrimitiveComponent base class
Nodes[edit]
Modifiers: transient, native, const, noexport
ZoneIndex[edit]
Type: int
Modifiers: transient, native, const, noexport
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bAcceptsDecals | True | ||||||
bAcceptsLights | True | ||||||
bUseAsOccluder | True | ||||||
bUsePrecomputedShadows | True | ||||||
CastShadow | True | ||||||
LightingChannels |
|