Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:ModelComponent (UT3)

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UT3 Object >> Component >> ActorComponent >> PrimitiveComponent >> ModelComponent
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

ComponentIndex[edit]

Type: int

Modifiers: transient, native, const, noexport

(note that this is a WORD in C++, but alignment will make everything line up okay)

Edges[edit]

Type: array<pointer>

Modifiers: transient, native, const, noexport


Elements[edit]

Type: array<pointer>

Modifiers: transient, native, const, noexport


Model[edit]

Type: Object

Modifiers: transient, native, const, noexport

These mirror the C++ side properties. I'm making a class here so ModelComponent will get the defaultprops from the PrimitiveComponent base class

Nodes[edit]

Type: array<pointer>

Modifiers: transient, native, const, noexport


ZoneIndex[edit]

Type: int

Modifiers: transient, native, const, noexport


Default values[edit]

Property Value
bAcceptsDecals True
bAcceptsLights True
bUseAsOccluder True
bUsePrecomputedShadows True
CastShadow True
LightingChannels
Member Value
bInitialized True
BSP True