I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE3:EditorComponent (UT3)
Object >> Component >> ActorComponent >> PrimitiveComponent >> EditorComponent |
- Package:
- Editor
- Direct subclass:
- EdModeComponent
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
BaseBoxColor[edit]
Type: Object.Color
Modifiers: const
Default value:
Member | Value |
---|---|
A | 0 |
B | 0 |
G | 255 |
R | 0 |
bDrawBaseInfo[edit]
Type: bool
Modifiers: const
Default value: True
bDrawColoredOrigin[edit]
Type: bool
Modifiers: const
bDrawGrid[edit]
Type: bool
Modifiers: const
These mirror the C++ side properties. I'm making a class here so ModelComponent will get the defaultprops from the PrimitiveComponent base class
Default value: True
bDrawKillZ[edit]
Type: bool
Modifiers: const
Default value: True
bDrawPivot[edit]
Type: bool
Modifiers: const
Default value: True
bDrawWorldBox[edit]
Type: bool
Modifiers: const
Default value: True
GridColorHi[edit]
Type: Object.Color
Modifiers: const
Default value:
Member | Value |
---|---|
A | 0 |
B | 127 |
G | 0 |
R | 0 |
GridColorLo[edit]
Type: Object.Color
Modifiers: const
Default value:
Member | Value |
---|---|
A | 0 |
B | 63 |
G | 0 |
R | 0 |
PerspectiveGridSize[edit]
Type: float
Modifiers: const
Default value: 262143.0
PivotColor[edit]
Type: Object.Color
Modifiers: const
Default value:
Member | Value |
---|---|
A | 0 |
B | 0 |
G | 0 |
R | 255 |
PivotSize[edit]
Type: float
Modifiers: const
Default value: 0.02
Default values[edit]
Property | Value |
---|---|
DepthPriorityGroup | SDPG_UnrealEdBackground |