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UE3:BrushComponent (UT3)

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UT3 Object >> Component >> ActorComponent >> PrimitiveComponent >> BrushComponent
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Brush[edit]

Type: Model

Modifiers: const


BrushAggGeom[edit]

Type: KMeshProps.KAggregateGeom

Simplified collision data for the mesh.

BrushPhysDesc[edit]

Type: pointer

Modifiers: native, private, const, transient, noimport

Physics engine shapes created for this BrushComponent.

CachedPhysBrushData[edit]

Type: KCachedConvexData_Mirror

Modifiers: native, private, const, transient, noimport

Cached brush convex-mesh data for use with the physics engine.

CachedPhysBrushDataVersion[edit]

Type: int

Modifiers: private, const

Indicates version that CachedPhysBrushData was created at. Compared against CurrentCachedPhysDataVersion.

Default values[edit]

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
bUseAsOccluder True
HiddenGame True

Structs[edit]

KCachedConvexData_Mirror[edit]

Mirror for FKCachedConvexData struct.

array<int> CachedConvexElements