Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:BrushComponent (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Component >> ActorComponent >> PrimitiveComponent >> BrushComponent |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Brush[edit]
Type: Model
Modifiers: const
BrushAggGeom[edit]
Type: KMeshProps.KAggregateGeom
Simplified collision data for the mesh.
BrushPhysDesc[edit]
Type: pointer
Modifiers: native, private, const, transient, noimport
Physics engine shapes created for this BrushComponent.
CachedPhysBrushData[edit]
Type: KCachedConvexData_Mirror
Modifiers: native, private, const, transient, noimport
Cached brush convex-mesh data for use with the physics engine.
CachedPhysBrushDataVersion[edit]
Type: int
Modifiers: private, const
Indicates version that CachedPhysBrushData was created at. Compared against CurrentCachedPhysDataVersion.
Default values[edit]
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
bUseAsOccluder | True |
HiddenGame | True |
Structs[edit]
KCachedConvexData_Mirror[edit]
Mirror for FKCachedConvexData struct.