Cogito, ergo sum

UE3:BrushComponent (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Component >> ActorComponent >> PrimitiveComponent >> BrushComponent
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'BrushComponent'[edit]

bBlockComplexCollisionTrace[edit]

Type: bool

Normally a blocking volume is considered 'pure simplified collision', so when tracing for complex collision, never collide This flag overrides that behaviour

Internal variables[edit]

Brush[edit]

Type: Model

Modifiers: const


BrushAggGeom[edit]

Type: KMeshProps.KAggregateGeom

Simplified collision data for the mesh.

BrushPhysDesc[edit]

Type: pointer

Modifiers: native, private, const, transient, noimport

Physics engine shapes created for this BrushComponent.

CachedPhysBrushData[edit]

Type: KCachedConvexData_Mirror

Modifiers: native, private, const, transient, noimport

Cached brush convex-mesh data for use with the physics engine.

CachedPhysBrushDataVersion[edit]

Type: int

Modifiers: private, const

Indicates version that CachedPhysBrushData was created at. Compared against CurrentCachedPhysDataVersion.

Default values[edit]

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
bUseAsOccluder True
HiddenGame True

Structs[edit]

KCachedConvexData_Mirror[edit]

Mirror for FKCachedConvexData struct.

array<int> CachedConvexElements