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UE3:Component (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Component |
- Package:
- Core
- Direct subclasses:
- ActorComponent, DistributionFloat, DistributionVector, SVehicleWheel, UIComponent
- This class in other games:
- UT3
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
This class is the base class for any kind of object that wants the following features:
- be a subobject inside a class definition (called the owner class) - values of the component can be overridden in a subclass of the owner class, by defining a component in the subclass with the same name as the component in the base class definition. Note, you CANNOT GIVE IT A CLASS= DEFINITION! (See UDN page for more info) - Changes to the default values to the component will be propagated to components that are created inside a map, unless the value was changed away from the default value in the editor.
Properties[edit]
TemplateName[edit]
Type: name
Modifiers: const, native
TemplateOwnerClass[edit]
Type: Class
Modifiers: const, native