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UE3:LensFlareComponent (UT3)
Object >> Component >> ActorComponent >> PrimitiveComponent >> LensFlareComponent |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'LensFlareComponent'[edit]
bAutoActivate[edit]
Type: bool
If TRUE, automatically enable this flare when it is attached
Default value: True
Template[edit]
Type: LensFlare
Modifiers: const
Property group 'Rendering'[edit]
SourceColor[edit]
Type: Object.LinearColor
The color of the source
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 1.0 |
G | 1.0 |
R | 1.0 |
Internal variables[edit]
bHasTranslucency[edit]
Type: bool
Modifiers: transient
bHasUnlitDistortion[edit]
Type: bool
Modifiers: transient
bHasUnlitTranslucency[edit]
Type: bool
Modifiers: transient
bIsActive[edit]
Type: bool
Modifiers: transient
Internal variables
bUsesSceneColor[edit]
Type: bool
Modifiers: transient
ConeFudgeFactor[edit]
Type: float
Modifiers: transient
InnerCone[edit]
Type: float
Modifiers: transient
OuterCone[edit]
Type: float
Modifiers: transient
Viewing cone angles.
PreviewInnerCone[edit]
Type: DrawLightConeComponent
Modifiers: const
PreviewOuterCone[edit]
Type: DrawLightConeComponent
Modifiers: const
PreviewRadius[edit]
Type: DrawLightRadiusComponent
Modifiers: const
Radius[edit]
Type: float
Modifiers: transient
ReleaseResourcesFence[edit]
Type: pointer{class FRenderCommandFence}
Modifiers: native, const
Command fence used to shut down properly
Default values[edit]
Property | Value |
---|---|
bTickInEditor | True |
TickGroup | TG_PostAsyncWork |
Structs[edit]
LensFlareElementInstance[edit]
(No member variables.)