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UE3:LensFlareComponent (UT3)

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UT3 Object >> Component >> ActorComponent >> PrimitiveComponent >> LensFlareComponent
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'LensFlareComponent'[edit]

bAutoActivate[edit]

Type: bool

If TRUE, automatically enable this flare when it is attached

Default value: True

Template[edit]

Type: LensFlare

Modifiers: const


Property group 'Rendering'[edit]

SourceColor[edit]

Type: Object.LinearColor

The color of the source

Default value:

Member Value
A 1.0
B 1.0
G 1.0
R 1.0

Internal variables[edit]

bHasTranslucency[edit]

Type: bool

Modifiers: transient


bHasUnlitDistortion[edit]

Type: bool

Modifiers: transient


bHasUnlitTranslucency[edit]

Type: bool

Modifiers: transient


bIsActive[edit]

Type: bool

Modifiers: transient

Internal variables

bUsesSceneColor[edit]

Type: bool

Modifiers: transient


ConeFudgeFactor[edit]

Type: float

Modifiers: transient


InnerCone[edit]

Type: float

Modifiers: transient


OuterCone[edit]

Type: float

Modifiers: transient

Viewing cone angles.

PreviewInnerCone[edit]

Type: DrawLightConeComponent

Modifiers: const


PreviewOuterCone[edit]

Type: DrawLightConeComponent

Modifiers: const


PreviewRadius[edit]

Type: DrawLightRadiusComponent

Modifiers: const


Radius[edit]

Type: float

Modifiers: transient


ReleaseResourcesFence[edit]

Type: pointer{class FRenderCommandFence}

Modifiers: native, const

Command fence used to shut down properly

Default values[edit]

Property Value
bTickInEditor True
TickGroup TG_PostAsyncWork

Structs[edit]

LensFlareElementInstance[edit]

(No member variables.)

Native functions[edit]

SetIsActive[edit]

native function SetIsActive (bool bInIsActive)


SetSourceColor[edit]

native function SetSourceColor (Object.LinearColor InSourceColor)


SetTemplate[edit]

native final function SetTemplate (LensFlare NewTemplate)