Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTGibStaticMeshComponent (UT3)
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Object >> Component >> ActorComponent >> PrimitiveComponent >> MeshComponent >> StaticMeshComponent >> UTGibStaticMeshComponent |
Contents
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Default values[edit]
Property | Value | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||||||
BlockActors | False | ||||||||||||
bNotifyRigidBodyCollision | True | ||||||||||||
bUseAsOccluder | False | ||||||||||||
CastShadow | False | ||||||||||||
CullDistance | 8000.0 | ||||||||||||
RBCollideWithChannels |
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ScriptRigidBodyCollisionThreshold | 5.0 |