Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTGibStaticMeshComponent (UDK)
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Object >> Component >> ActorComponent >> PrimitiveComponent >> MeshComponent >> StaticMeshComponent >> UTGibStaticMeshComponent |
Contents
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Default values[edit]
Property | Value | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||||||||
BlockActors | False | ||||||||||||||
bNotifyRigidBodyCollision | True | ||||||||||||||
bUseAsOccluder | False | ||||||||||||||
CastShadow | False | ||||||||||||||
MaxDrawDistance | 8000.0 | ||||||||||||||
RBCollideWithChannels |
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ScriptRigidBodyCollisionThreshold | 5.0 |