Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:XScorch (UT2004)
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xscorch
Properties[edit]
Property group 'xScorch'[edit]
Lifetime[edit]
Type: float
PushBack[edit]
Type: float
Default value: 24.0
RandomOrient[edit]
Type: bool
Default value: True
Default values[edit]
Property | Value |
---|---|
bClipBSP | True |
bGameRelevant | True |
bProjectActor | False |
bStatic | False |
FadeInTime | 0.125 |
FOV | 1 |
GradientTexture | GRADIENT_Clip |
LifeSpan | 8.0 |
MaxTraceDistance | 60 |
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Projector.PostBeginPlay
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay