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User:Crusha/DynamicWeather/DWLights
Dynamic Weather Lights. Do tricks with light dynamically (HA TAKE THAT EPIC! :P)
DWLight
Object >> Actor >> DWParent >> DWLightParent >> DWLight (custom) |
Contents
- 1 DWLight
- 2 DWTriggerLight
- 3 DWChargingLight
- 4 DWFadingLight
- 5 DWSunLight
- Package:
- DWeather
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DWLight: Dynamic Weather Light Does tricks with light dynamically (HA TAKE THAT EPIC! :P) By Mark 'MarZer' Gillard
Properties
Property group 'DWLight'
CalculationInterval
Type: float
Default value: 0.05
InitiallyOn
Type: bool
LightMode
Type: EMode
MaxBrightness
Type: float
Default value: 120.0
MaxColour
Type: Object.Color
Default value:
Member | Value |
---|---|
G | 128 |
R | 255 |
MinBrightness
Type: float
Default value: 50.0
MinColour
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 255 |
RadialFluctuation
Type: float
Variance
Type: float
Default value: 1.2
Internal variables
CurHue
Type: byte
CurLum
Type: byte
CurrentColour
Type: Object.Color
CurSat
Type: byte
DiffMod
Type: float
InitBright
Type: float
InitRad
Type: float
Mod
Type: float
Default values
Property | Value |
---|---|
bNoDelete | True |
LightBrightness | 120.0 |
LightHue | 21 |
LightRadius | 32.0 |
LightSaturation | 127 |
Enums
EMode
- LM_Normal
- LM_FireFlicker
Events
PreBeginPlay
Overrides: Actor.PreBeginPlay
Timer
Overrides: Actor.Timer
Trigger
Overrides: Actor.Trigger
DWTriggerLight
Object >> Actor >> DWParent >> DWLightParent >> DWTriggerLight (custom) |
- Package:
- DWeather
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DWTriggerLight: Dynamic Weather Emitter Toggles between userdefined Night and Day lights
Properties
Property group 'Weather_Day'
DayLightBrightness
Type: int
Default value: 80
DayLightHue
Type: int
Default value: 21
DayLightRadius
Type: float
Default value: 300.0
DayLightSaturation
Type: int
Default value: 193
Property group 'Weather_Info'
Phase
Type: EInitialPhase
Property group 'Weather_Night'
NightLightBrightness
Type: int
Default value: 80
NightLightHue
Type: int
Default value: 152
NightLightRadius
Type: float
Default value: 300.0
NightLightSaturation
Type: int
Default value: 32
Default values
Property | Value |
---|---|
bNoDelete | True |
LightBrightness | 80.0 |
LightSaturation | 255 |
Enums
EInitialPhase
- DWL_Day
- DWL_Night
Events
PreBeginPlay
Overrides: Actor.PreBeginPlay
Trigger
Overrides: Actor.Trigger
DWChargingLight
Object >> Actor >> DWParent >> DWLightParent >> DWChargingLight (custom) |
- Package:
- DWeather
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DWChargingLight: Fading Light Emitter Fades light up or down on trigger By Mark 'MarZer' Gillard
Properties
Property group 'DWChargingLight'
CalculationInterval
Type: float
FirstState
Type: EInitialState
MaxBrightness
Type: float
MinBrightness
Type: float
Time
Type: float
Internal variables
Current
Type: ECurrent
Increment
Type: float
Default values
Property | Value |
---|---|
bNoDelete | True |
LightBrightness | 120.0 |
LightHue | 21 |
LightRadius | 100.0 |
LightSaturation | 127 |
Enums
ECurrent
- EC_None
- EC_FadeUp
- EC_FadeDown
EInitialState
- IS_Minimum
- IS_Maximum
Events
PreBeginPlay
Overrides: Actor.PreBeginPlay
Timer
Overrides: Actor.Timer
Trigger
Overrides: Actor.Trigger
DWFadingLight
Object >> Actor >> DWParent >> DWLightParent >> DWFadingLight (custom) |
- Package:
- DWeather
- Known custom subclass:
- Crusha/DynamicWeather
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DWFadingLight: Dynamic Fading Weather Emitter Fades light dynamically (HA TAKE THAT EPIC! :P) By Mark 'MarZer' Gillard
Properties
Property group 'DWFadingLight'
FadePhase
Type: EFadePhase
Default value: FF_Cosine
FadeTime
Type: float
Default value: 5.0
LightMode
Type: EMode
MaxBrightness
Type: float
Default value: 120.0
MaxColour
Type: Object.Color
Default value:
Member | Value |
---|---|
G | 128 |
R | 255 |
MinBrightness
Type: float
Default value: 50.0
MinColour
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 255 |
Internal variables
CurHue
Type: byte
CurLum
Type: byte
CurrentColour
Type: Object.Color
CurrentTime
Type: float
CurSat
Type: byte
Frequency
Type: float
Default values
Property | Value |
---|---|
bNoDelete | True |
LightBrightness | 120.0 |
LightHue | 21 |
LightRadius | 32.0 |
LightSaturation | 127 |
Enums
EFadePhase
- FF_NegativeCosine
- FF_Cosine
EMode
- LM_Normal
- LM_Flicker
Events
Tick
Overrides: Actor.Tick
DWSunLight
Object >> Actor >> DWParent >> DWLightParent >> DWFadingLight >> DWSunLight (custom) |
- Package:
- DWeather
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DWSunlight: Dynamic Fading Sunlight Fades sunlight By Mark 'MarZer' Gillard
Default values
Property | Value |
---|---|
bDirectional | True |
LightEffect | LE_Sunlight |
Texture | Texture'Gameplay.SunIcon' |