Always snap to grid
UE2:Monster (UT2004)
Object >> Actor >> Pawn >> UnrealPawn >> xPawn >> Monster |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AssignInitialPose
- 2.2.2 CanAttack
- 2.2.3 CreateGib
- 2.2.4 Fire
- 2.2.5 FireProjectile
- 2.2.6 ForceDefaultCharacter
- 2.2.7 GetDamageRadius
- 2.2.8 GetFireStart
- 2.2.9 HasRangedAttack
- 2.2.10 IsHeadShot
- 2.2.11 IsPlayerPawn
- 2.2.12 LandThump
- 2.2.13 MeleeDamageTarget
- 2.2.14 PlayChallengeSound
- 2.2.15 PlayDyingSound
- 2.2.16 PlayTakeHit
- 2.2.17 PlayVictory
- 2.2.18 PlayVictoryAnimation
- 2.2.19 PreferMelee
- 2.2.20 ProcessHitFX
- 2.2.21 RangedAttack
- 2.2.22 RangedAttackTime
- 2.2.23 RecommendSplashDamage
- 2.2.24 SameSpeciesAs
- 2.2.25 SetMovementPhysics
- 2.2.26 SpawnGiblet
- 2.2.27 SplashDamage
- 2.2.28 StartDeRes
- 2.2.29 StopFiring
- 2.2.30 TurnOff
- 3 States
- Package:
- SkaarjPack
- Direct subclasses:
- Brute, Manta, GasBag, Krall, RazorFly, SkaarjPupae, Skaarj, Warlord
- Known custom subclasses:
- Crusha/DynamicWeather, Crusha/DynamicWeather/AmbientMonsters
- This class in other games:
- UT2003
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
AmmunitionClass[edit]
Type: class<Ammunition>
bAlwaysStrafe[edit]
Type: bool
bBoss[edit]
Type: bool
bCanDodge[edit]
Type: bool
Default value: True
bMeleeFighter[edit]
Type: bool
Default value: True
bShotAnim[edit]
Type: bool
bTryToWalk[edit]
Type: bool
bVictoryNext[edit]
Type: bool
ChallengeSound[edit]
Type: Sound
Array size: 4
DeathSound[edit]
Type: Sound
Array size: 4
DodgeSkillAdjust[edit]
Type: float
FireSound[edit]
Type: Sound
HitSound[edit]
Type: Sound
Array size: 4
MyAmmo[edit]
Type: Ammunition
SavedFireProperties[edit]
Type: Actor.FireProperties
ScoringValue[edit]
Type: int
Default value: 1
Default values[edit]
Property | Value |
---|---|
AirAnims[0] | 'Jump' |
AirAnims[1] | 'Jump' |
AirAnims[2] | 'Jump' |
AirAnims[3] | 'Jump' |
AirStillAnim | 'Jump' |
AmbientGlow | 60 |
bCanCrouch | False |
bCanPickupInventory | False |
ControllerClass | Class'SkaarjPack.MonsterController' |
CrouchAnims[0] | 'Crouch' |
CrouchAnims[1] | 'Crouch' |
CrouchAnims[2] | 'Crouch' |
CrouchAnims[3] | 'Crouch' |
CrouchedPct | 0.3 |
CrouchTurnLeftAnim | 'Crouch' |
CrouchTurnRightAnim | 'Crouch' |
DodgeAnims[0] | 'Jump' |
DodgeAnims[1] | 'Jump' |
DodgeAnims[2] | 'Jump' |
DodgeAnims[3] | 'Jump' |
DoubleJumpAnims[0] | 'Jump' |
DoubleJumpAnims[1] | 'Jump' |
DoubleJumpAnims[2] | 'Jump' |
DoubleJumpAnims[3] | 'Jump' |
IdleHeavyAnim | 'Idle_Rest' |
IdleRifleAnim | 'Idle_Rest' |
IdleWeaponAnim | 'Idle_Rest' |
LandAnims[0] | 'Land' |
LandAnims[1] | 'Land' |
LandAnims[2] | 'Land' |
LandAnims[3] | 'Land' |
MeleeRange | 90.0 |
TakeoffAnims[0] | 'Jump' |
TakeoffAnims[1] | 'Jump' |
TakeoffAnims[2] | 'Jump' |
TakeoffAnims[3] | 'Jump' |
TakeoffStillAnim | 'Jump' |
TransientSoundRadius | 500.0 |
TransientSoundVolume | 0.6 |
TurnLeftAnim | 'Turn' |
TurnRightAnim | 'Turn' |
WalkingPct | 0.3 |
Functions[edit]
Events[edit]
AnimEnd[edit]
Overrides: xPawn.AnimEnd
Destroyed[edit]
Overrides: xPawn.Destroyed
PlayDying[edit]
Overrides: xPawn.PlayDying
PostBeginPlay[edit]
Overrides: xPawn.PostBeginPlay
SetAnimAction[edit]
Overrides: xPawn.SetAnimAction
Other instance functions[edit]
AssignInitialPose[edit]
Overrides: xPawn.AssignInitialPose
CanAttack[edit]
Overrides: Pawn.CanAttack
CreateGib[edit]
Fire[edit]
Overrides: xPawn.Fire
FireProjectile[edit]
ForceDefaultCharacter[edit]
Overrides: xPawn.ForceDefaultCharacter
GetDamageRadius[edit]
GetFireStart[edit]
HasRangedAttack[edit]
IsHeadShot[edit]
Overrides: Pawn.IsHeadShot
IsPlayerPawn[edit]
Overrides: Pawn.IsPlayerPawn
LandThump[edit]
MeleeDamageTarget[edit]
PlayChallengeSound[edit]
PlayDyingSound[edit]
Overrides: xPawn.PlayDyingSound
PlayTakeHit[edit]
Overrides: xPawn.PlayTakeHit
PlayVictory[edit]
PlayVictoryAnimation[edit]
Overrides: xPawn.PlayVictoryAnimation
PreferMelee[edit]
ProcessHitFX[edit]
Overrides: xPawn.ProcessHitFX
RangedAttack[edit]
RangedAttackTime[edit]
Overrides: Pawn.RangedAttackTime
RecommendSplashDamage[edit]
SameSpeciesAs[edit]
SetMovementPhysics[edit]
Overrides: UnrealPawn.SetMovementPhysics
SpawnGiblet[edit]
Overrides: xPawn.SpawnGiblet
SplashDamage[edit]
StartDeRes[edit]
Overrides: xPawn.StartDeRes
StopFiring[edit]
Overrides: xPawn.StopFiring
TurnOff[edit]
Overrides: Pawn.TurnOff
States[edit]
Dying[edit]
Inherits from: xPawn.Dying
Ignores: Dying.AnimEnd, BreathTimer, Bump, Falling, HeadVolumeChange, HitWall, PhysicsVolumeChange, Trigger
Dying.Landed[edit]
Overrides: UnrealPawn.Dying.Landed
Dying.Timer[edit]
Overrides: xPawn.Dying.Timer