UE2:Monster (UT2004)
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Object >> Actor >> Pawn >> UnrealPawn >> xPawn >> Monster |
- Package:
- SkaarjPack
- Direct subclasses:
- Brute, Manta, GasBag, Krall, RazorFly, SkaarjPupae, Skaarj, Warlord
- Known custom subclasses:
- Crusha/DynamicWeather, Crusha/DynamicWeather/AmbientMonsters
- This class in other games:
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Properties
AmmunitionClass
Type: class<Ammunition>
bAlwaysStrafe
Type: bool
bBoss
Type: bool
bCanDodge
Type: bool
Default value: True
bMeleeFighter
Type: bool
Default value: True
bShotAnim
Type: bool
bTryToWalk
Type: bool
bVictoryNext
Type: bool
ChallengeSound
Type: Sound
Array size: 4
DeathSound
Type: Sound
Array size: 4
DodgeSkillAdjust
Type: float
FireSound
Type: Sound
HitSound
Type: Sound
Array size: 4
MyAmmo
Type: Ammunition
SavedFireProperties
Type: Actor.FireProperties
ScoringValue
Type: int
Default value: 1
Default values
Property | Value |
---|---|
AirAnims[0] | 'Jump' |
AirAnims[1] | 'Jump' |
AirAnims[2] | 'Jump' |
AirAnims[3] | 'Jump' |
AirStillAnim | 'Jump' |
AmbientGlow | 60 |
bCanCrouch | False |
bCanPickupInventory | False |
ControllerClass | Class'SkaarjPack.MonsterController' |
CrouchAnims[0] | 'Crouch' |
CrouchAnims[1] | 'Crouch' |
CrouchAnims[2] | 'Crouch' |
CrouchAnims[3] | 'Crouch' |
CrouchedPct | 0.3 |
CrouchTurnLeftAnim | 'Crouch' |
CrouchTurnRightAnim | 'Crouch' |
DodgeAnims[0] | 'Jump' |
DodgeAnims[1] | 'Jump' |
DodgeAnims[2] | 'Jump' |
DodgeAnims[3] | 'Jump' |
DoubleJumpAnims[0] | 'Jump' |
DoubleJumpAnims[1] | 'Jump' |
DoubleJumpAnims[2] | 'Jump' |
DoubleJumpAnims[3] | 'Jump' |
IdleHeavyAnim | 'Idle_Rest' |
IdleRifleAnim | 'Idle_Rest' |
IdleWeaponAnim | 'Idle_Rest' |
LandAnims[0] | 'Land' |
LandAnims[1] | 'Land' |
LandAnims[2] | 'Land' |
LandAnims[3] | 'Land' |
MeleeRange | 90.0 |
TakeoffAnims[0] | 'Jump' |
TakeoffAnims[1] | 'Jump' |
TakeoffAnims[2] | 'Jump' |
TakeoffAnims[3] | 'Jump' |
TakeoffStillAnim | 'Jump' |
TransientSoundRadius | 500.0 |
TransientSoundVolume | 0.6 |
TurnLeftAnim | 'Turn' |
TurnRightAnim | 'Turn' |
WalkingPct | 0.3 |
Functions
Events
AnimEnd
Overrides: xPawn.AnimEnd
Destroyed
Overrides: xPawn.Destroyed
PlayDying
Overrides: xPawn.PlayDying
PostBeginPlay
Overrides: xPawn.PostBeginPlay
SetAnimAction
Overrides: xPawn.SetAnimAction
Other instance functions
AssignInitialPose
Overrides: xPawn.AssignInitialPose
CanAttack
Overrides: Pawn.CanAttack
CreateGib
Fire
Overrides: xPawn.Fire
FireProjectile
ForceDefaultCharacter
Overrides: xPawn.ForceDefaultCharacter
GetDamageRadius
GetFireStart
HasRangedAttack
IsHeadShot
Overrides: Pawn.IsHeadShot
IsPlayerPawn
Overrides: Pawn.IsPlayerPawn
LandThump
MeleeDamageTarget
PlayChallengeSound
PlayDyingSound
Overrides: xPawn.PlayDyingSound
PlayTakeHit
Overrides: xPawn.PlayTakeHit
PlayVictory
PlayVictoryAnimation
Overrides: xPawn.PlayVictoryAnimation
PreferMelee
ProcessHitFX
Overrides: xPawn.ProcessHitFX
RangedAttack
RangedAttackTime
Overrides: Pawn.RangedAttackTime
RecommendSplashDamage
SameSpeciesAs
SetMovementPhysics
Overrides: UnrealPawn.SetMovementPhysics
SpawnGiblet
Overrides: xPawn.SpawnGiblet
SplashDamage
StartDeRes
Overrides: xPawn.StartDeRes
StopFiring
Overrides: xPawn.StopFiring
TurnOff
Overrides: Pawn.TurnOff
States
Dying
Inherits from: xPawn.Dying
Ignores: Dying.AnimEnd, BreathTimer, Bump, Falling, HeadVolumeChange, HitWall, PhysicsVolumeChange, Trigger
Dying.Landed
Overrides: UnrealPawn.Dying.Landed
Dying.Timer
Overrides: xPawn.Dying.Timer