My program doesn't have bugs. It just develops random features.

UE2:SkaarjPupae (UT2004)

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UT2004 Object >> Actor >> Pawn >> UnrealPawn >> xPawn >> Monster >> SkaarjPupae
Package: 
SkaarjPack
This class in other games:
UT2003

null

Properties[edit]

bLunging[edit]

Type: bool


DeathAnims[edit]

Type: name

Array size: 3


Default value, index 0: 'Dead'

Default value, index 1: 'Dead2'

Default value, index 2: 'Dead3'

Default values[edit]

Property Value
AirAnims[0] 'Lunge'
AirAnims[1] 'Lunge'
AirAnims[2] 'Lunge'
AirAnims[3] 'Lunge'
AirStillAnim 'Lunge'
bAlwaysStrafe True
bCrawler True
ChallengeSound[0] hiss2pp
ChallengeSound[1] hiss1pp
ChallengeSound[2] roam1pp
ChallengeSound[3] hiss3pp
CollisionHeight 12.0
CollisionRadius 28.0
DeathSound[0] death1pp
DeathSound[1] death1pp
DeathSound[2] death1pp
DeathSound[3] death1pp
DodgeAnims[0] 'Lunge'
DodgeAnims[1] 'Lunge'
DodgeAnims[2] 'Lunge'
DodgeAnims[3] 'Lunge'
DoubleJumpAnims[0] 'Lunge'
DoubleJumpAnims[1] 'Lunge'
DoubleJumpAnims[2] 'Lunge'
DoubleJumpAnims[3] 'Lunge'
GroundSpeed 300.0
Health 60
HitSound[0] injur1pp
HitSound[1] injur1pp
HitSound[2] injur2pp
HitSound[3] injur2pp
IdleSwimAnim 'Crawl'
JumpZ 450.0
Mass 80.0
MeleeRange 25.0
Mesh Pupae1
MovementAnims[0] 'Crawl'
MovementAnims[1] 'Crawl'
MovementAnims[2] 'Crawl'
MovementAnims[3] 'Crawl'
RotationRate
Member Value
Pitch 3072
Roll 0
Yaw 65000
Skins[0] JPupae1
Skins[1] JPupae1
SwimAnims[0] 'Crawl'
SwimAnims[1] 'Crawl'
SwimAnims[2] 'Crawl'
SwimAnims[3] 'Crawl'
TakeoffAnims[0] 'Lunge'
TakeoffAnims[1] 'Lunge'
TakeoffAnims[2] 'Lunge'
TakeoffAnims[3] 'Lunge'
TakeoffStillAnim 'Lunge'
TurnLeftAnim 'Crawl'
TurnRightAnim 'Crawl'
WalkAnims[0] 'Crawl'
WalkAnims[1] 'Crawl'
WalkAnims[2] 'Crawl'
WalkAnims[3] 'Crawl'
WaterSpeed 300.0

Functions[edit]

Events[edit]

Bump[edit]

singular event Bump (Actor Other)

Overrides: Actor.Bump


Other instance functions[edit]

PlayDirectionalDeath[edit]

simulated function PlayDirectionalDeath (Object.Vector HitLoc)

Overrides: xPawn.PlayDirectionalDeath


PlayDirectionalHit[edit]

simulated function PlayDirectionalHit (Object.Vector HitLoc)

Overrides: xPawn.PlayDirectionalHit


PlayVictory[edit]

function PlayVictory ()

Overrides: Monster.PlayVictory


RangedAttack[edit]

function RangedAttack (Actor A)

Overrides: Monster.RangedAttack


SetMovementPhysics[edit]

function SetMovementPhysics ()

Overrides: Monster.SetMovementPhysics