Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:Krall (UT2004)

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UT2004 Object >> Actor >> Pawn >> UnrealPawn >> xPawn >> Monster >> Krall
Package: 
SkaarjPack
Direct subclass:
EliteKrall
This class in other games:
RTNP, U1, UT, UT2003

Krall.

Properties[edit]

bAttackSuccess[edit]

Type: bool


bLegless[edit]

Type: bool


bSuperAggressive[edit]

Type: bool


MeleeAttack[edit]

Type: name

Array size: 5


Default value, index 0: 'Strike1'

Default value, index 1: 'Strike2'

Default value, index 2: 'Strike3'

Default value, index 3: 'Throw'

Default value, index 4: 'Throw'

Default values[edit]

Property Value
AmmunitionClass Class'SkaarjPack.KrallAmmo'
bCanStrafe False
ChallengeSound[0] chlng1k
ChallengeSound[1] chlng2k
ChallengeSound[2] chlng1k
ChallengeSound[3] chlng2k
DeathSound[0] death1k
DeathSound[1] death2k
DeathSound[2] death1k
DeathSound[3] death2k
FireSound Sound'WeaponSounds.ShockRifleAltFire'
HitSound[0] injur1k
HitSound[1] injur2k
HitSound[2] injur1k
HitSound[3] injur2k
IdleSwimAnim 'Swim'
JumpZ 550.0
Mesh KrallM
MovementAnims[1] 'RunF'
MovementAnims[2] 'RunF'
MovementAnims[3] 'RunF'
ScoringValue 2
Skins[0] jkrall
Skins[1] jkrall
SwimAnims[0] 'Swim'
SwimAnims[1] 'Swim'
SwimAnims[2] 'Swim'
SwimAnims[3] 'Swim'
WalkAnims[1] 'WalkF'
WalkAnims[2] 'WalkF'
WalkAnims[3] 'WalkF'

Functions[edit]

Events[edit]

PlayDying[edit]

simulated event PlayDying (class<DamageTypeDamageType, Object.Vector HitLoc)

Overrides: Monster.PlayDying


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Monster.PostBeginPlay


SetAnimAction[edit]

simulated event SetAnimAction (name NewAction)

Overrides: Monster.SetAnimAction


Other instance functions[edit]

GetFireStart[edit]

function Object.Vector GetFireStart (Object.Vector X, Object.Vector Y, Object.Vector Z)

Overrides: Monster.GetFireStart


PlayTakeHit[edit]

function PlayTakeHit (Object.Vector HitLocation, int Damage, class<DamageTypeDamageType)

Overrides: Monster.PlayTakeHit


PlayVictory[edit]

function PlayVictory ()

Overrides: Monster.PlayVictory


RangedAttack[edit]

function RangedAttack (Actor A)

Overrides: Monster.RangedAttack


SpawnShot[edit]

function SpawnShot ()


StrikeDamageTarget[edit]

function StrikeDamageTarget ()


ThrowDamageTarget[edit]

function ThrowDamageTarget ()


ThrowTarget[edit]

function ThrowTarget ()