Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Krall (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- SkaarjPack
- Direct subclass:
- EliteKrall
- This class in other games:
- RTNP, U1, UT, UT2004
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Krall.
Properties[edit]
bAttackSuccess[edit]
Type: bool
bLegless[edit]
Type: bool
bSuperAggressive[edit]
Type: bool
MeleeAttack[edit]
Type: name
Array size: 5
Default value, index 0: 'Strike1'
Default value, index 1: 'Strike2'
Default value, index 2: 'Strike3'
Default value, index 3: 'Throw'
Default value, index 4: 'Throw'
Default values[edit]
Property | Value |
---|---|
AmmunitionClass | Class'SkaarjPack.KrallAmmo' |
bCanStrafe | False |
ChallengeSound[0] | chlng1k |
ChallengeSound[1] | chlng2k |
ChallengeSound[2] | chlng1k |
ChallengeSound[3] | chlng2k |
DeathSound[0] | death1k |
DeathSound[1] | death2k |
DeathSound[2] | death1k |
DeathSound[3] | death2k |
FireSound | Sound'WeaponSounds.ShockRifleAltFire' |
HitSound[0] | injur1k |
HitSound[1] | injur2k |
HitSound[2] | injur1k |
HitSound[3] | injur2k |
IdleSwimAnim | 'Swim' |
JumpZ | 550.0 |
Mesh | KrallM |
MovementAnims[1] | 'RunF' |
MovementAnims[2] | 'RunF' |
MovementAnims[3] | 'RunF' |
ScoringValue | 2 |
Skins[0] | jkrall |
Skins[1] | jkrall |
SwimAnims[0] | 'Swim' |
SwimAnims[1] | 'Swim' |
SwimAnims[2] | 'Swim' |
SwimAnims[3] | 'Swim' |
WalkAnims[1] | 'WalkF' |
WalkAnims[2] | 'WalkF' |
WalkAnims[3] | 'WalkF' |
Functions[edit]
Events[edit]
PlayDying[edit]
Overrides: Monster.PlayDying
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Monster.PostBeginPlay
SetAnimAction[edit]
simulated event SetAnimAction (name NewAction)
Overrides: Monster.SetAnimAction
Other instance functions[edit]
GetFireStart[edit]
Overrides: Monster.GetFireStart
PlayTakeHit[edit]
Overrides: Monster.PlayTakeHit
PlayVictory[edit]
function PlayVictory ()
Overrides: Monster.PlayVictory
RangedAttack[edit]
function RangedAttack (Actor A)
Overrides: Monster.RangedAttack
SpawnShot[edit]
function SpawnShot ()
StrikeDamageTarget[edit]
function StrikeDamageTarget ()
ThrowDamageTarget[edit]
function ThrowDamageTarget ()
ThrowTarget[edit]
function ThrowTarget ()