Cogito, ergo sum

UE1:Krall (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U1 Object >> Actor >> Pawn >> ScriptedPawn >> Krall
Package: 
UnrealI
Direct subclasses:
KrallElite, LeglessKrall
This class in other games:
RTNP, UT, UT2003, UT2004

Krall.

Properties[edit]

Property group 'Krall'[edit]

bDicePlayer[edit]

Type: bool


bSleeping[edit]

Type: bool


bSpearToss[edit]

Type: bool


Default value: True

MinDuckTime[edit]

Type: float


Default value: 8.0

PoundDamage[edit]

Type: byte


Default value: 20

StrikeDamage[edit]

Type: byte


Default value: 20

ThrowDamage[edit]

Type: byte


Default value: 30

Property group 'Sounds'[edit]

die2[edit]

Type: Sound


Default value: Sound'UnrealI.Krall.death2k'

spearHit[edit]

Type: Sound


Default value: Sound'UnrealI.Krall.hit2k'

spearThrow[edit]

Type: Sound


Default value: Sound'UnrealI.Krall.throw1k'

strike1[edit]

Type: Sound


Default value: Sound'UnrealI.Krall.strike1k'

strike2[edit]

Type: Sound


Default value: Sound'UnrealI.Krall.strike1k'

syllable1[edit]

Type: Sound


Default value: Sound'UnrealI.Krall.syl1kr'

syllable2[edit]

Type: Sound


Default value: Sound'UnrealI.Krall.syl2kr'

syllable3[edit]

Type: Sound


Default value: Sound'UnrealI.Krall.syl3kr'

syllable4[edit]

Type: Sound


Default value: Sound'UnrealI.Krall.syl4kr'

syllable5[edit]

Type: Sound


Default value: Sound'UnrealI.Krall.syl5kr'

syllable6[edit]

Type: Sound


Default value: Sound'UnrealI.Krall.syl6kr'

twirl[edit]

Type: Sound


Default value: Sound'UnrealI.Krall.staflp4k'

Internal variables[edit]

AttackSuccess[edit]

Type: bool


bHasDice[edit]

Type: bool


bHeldDice[edit]

Type: bool


LastDuckTime[edit]

Type: float


phrase[edit]

Type: name


phrasesyllable[edit]

Type: byte


Toy1[edit]

Type: Dice


Toy2[edit]

Type: Dice


voicePitch[edit]

Type: float


Default values[edit]

Property Value
AccelRate 500.0
Acquire Sound'UnrealI.Krall.chlng1k'
Aggressiveness 0.5
AirSpeed 240.0
AmbientSound Sound'UnrealI.Krall.amb1kr'
bHasRangedAttack True
bLeadTarget False
bMovingRangedAttack True
Buoyancy 140.0
CarcassType Class'UnrealI.KrallCarcass'
CollisionHeight 46.0
CollisionRadius 25.0
CombatStyle 0.8
Die Sound'UnrealI.Krall.death1k'
DrawType DT_Mesh
Fear Sound'UnrealI.Krall.chlng2k'
GroundSpeed 240.0
Health 180
HearingThreshold 0.0
HitSound1 Sound'UnrealI.Krall.injur1k'
HitSound2 Sound'UnrealI.Krall.injur2k'
Intelligence BRAINS_HUMAN
JumpZ 360.0
Mass 140.0
MeleeRange 50.0
Mesh LodMesh'UnrealI.KrallM'
RangedProjectile Class'UnrealI.KraalBolt'
ReFireRate 0.5
RotationRate
Member Value
Pitch 3072
Roll 0
Yaw 60000
Threaten Sound'UnrealI.Krall.chlng2k'
TransientSoundVolume 1.5

Functions[edit]

Events[edit]

PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: ScriptedPawn.PreBeginPlay


SpeechTimer[edit]

event SpeechTimer ()

Overrides: Pawn.SpeechTimer


ZoneChange[edit]

event ZoneChange (ZoneInfo newZone)

Overrides: ScriptedPawn.ZoneChange


Other instance functions[edit]

See Krall instance functions.

States[edit]

TacticalMove[edit]

Inherits from: ScriptedPawn.TacticalMove

Ignores: HearNoise, SeePlayer

TacticalMove.TweenToRunning[edit]

function TweenToRunning (float tweentime)

Overrides: TweenToRunning (global)