I don't need to test my programs. I have an error-correcting modem.

User:Crusha/DynamicWeather/AmbientMonsters

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

Three ambient monster that can be spawned to populate the level with weak monsters.


AmbientManta

UT2004 Object >> Actor >> Pawn >> UnrealPawn >> xPawn >> Monster >> AmbientManta (custom)
Package: 
DWeather


Manta.

Properties

bStinging

Type: bool


Default values

Property Value
AccelRate 800.0
AirAnims[0] 'Fly'
AirAnims[1] 'Fly'
AirAnims[2] 'Fly'
AirAnims[3] 'Fly'
AirSpeed 400.0
AirStillAnim 'Fly'
bCanDodge False
bCanFly True
bCanStrafe False
bPhysicsAnimUpdate False
Buoyancy 80.0
ChallengeSound[0] Sound'SkaarjPack_rc.Manta.call1m'
ChallengeSound[1] Sound'SkaarjPack_rc.Manta.call1m'
ChallengeSound[2] Sound'SkaarjPack_rc.Manta.call2m'
ChallengeSound[3] Sound'SkaarjPack_rc.Manta.call2m'
CollisionHeight 12.0
DeathSound[0] Sound'SkaarjPack_rc.Manta.death2m'
DeathSound[1] Sound'SkaarjPack_rc.Manta.death2m'
DeathSound[2] Sound'SkaarjPack_rc.Manta.death2m'
DeathSound[3] Sound'SkaarjPack_rc.Manta.death2m'
HitSound[0] Sound'SkaarjPack_rc.Manta.injur1m'
HitSound[1] Sound'SkaarjPack_rc.Manta.injur2m'
HitSound[2] Sound'SkaarjPack_rc.Manta.injur1m'
HitSound[3] Sound'SkaarjPack_rc.Manta.injur2m'
Mass 80.0
MeleeRange 50.0
Mesh VertMesh'SkaarjPack_rc.Manta1'
MovementAnims[0] 'Fly'
MovementAnims[1] 'Fly'
MovementAnims[2] 'Fly'
MovementAnims[3] 'Fly'
RotationRate
Member Value
Pitch 16384
Roll 15000
Yaw 55000
Skins[0] FinalBlend'SkaarjPackSkins.Skins.JManta1'
Skins[1] FinalBlend'SkaarjPackSkins.Skins.JManta1'
TakeoffAnims[0] 'Fly'
TakeoffAnims[1] 'Fly'
TakeoffAnims[2] 'Fly'
TakeoffAnims[3] 'Fly'
TakeoffStillAnim 'Fly'
WalkAnims[0] 'Fly'
WalkAnims[1] 'Fly'
WalkAnims[2] 'Fly'
WalkAnims[3] 'Fly'
WaterSpeed 300.0

Functions

Events

AnimEnd

simulated event AnimEnd (int Channel)

Overrides: Monster.AnimEnd


Bump

singular event Bump (Actor Other)

Overrides: Actor.Bump


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Monster.PostBeginPlay


Other instance functions

PlayDirectionalDeath

simulated function PlayDirectionalDeath (Object.Vector HitLoc)

Overrides: xPawn.PlayDirectionalDeath


PlayDirectionalHit

simulated function PlayDirectionalHit (Object.Vector HitLoc)

Overrides: xPawn.PlayDirectionalHit


PlayVictory

function PlayVictory ()

Overrides: Monster.PlayVictory


RangedAttack

function RangedAttack (Actor A)

Overrides: Monster.RangedAttack


SetMovementPhysics

function SetMovementPhysics ()

Overrides: Monster.SetMovementPhysics


WingBeat

function WingBeat ()



AmbientRazorFly

UT2004 Object >> Actor >> Pawn >> UnrealPawn >> xPawn >> Monster >> AmbientRazorFly (custom)
Package: 
DWeather

RazorFly.

Default values

Property Value
AccelRate 600.0
AirSpeed 300.0
AmbientSound Sound'SkaarjPack_rc.Razorfly.buzz3rf'
bAlwaysStrafe True
bCanDodge False
bCanFly True
bPhysicsAnimUpdate False
CollisionHeight 11.0
CollisionRadius 18.0
DeathSound[0] Sound'SkaarjPack_rc.Razorfly.death1rf'
DeathSound[1] Sound'SkaarjPack_rc.Razorfly.death1rf'
DeathSound[2] Sound'SkaarjPack_rc.Razorfly.death1rf'
DeathSound[3] Sound'SkaarjPack_rc.Razorfly.death1rf'
Health 35
HitSound[0] Sound'SkaarjPack_rc.Razorfly.injur1rf'
HitSound[1] Sound'SkaarjPack_rc.Razorfly.injur2rf'
HitSound[2] Sound'SkaarjPack_rc.Razorfly.injur1rf'
HitSound[3] Sound'SkaarjPack_rc.Razorfly.injur2rf'
MeleeRange 40.0
Mesh VertMesh'SkaarjPack_rc.FlyM'
RotationRate
Member Value
Pitch 6000
Roll 8192
Yaw 65000
Skins[0] FinalBlend'SkaarjPackSkins.Skins.JFly1'
Skins[1] FinalBlend'SkaarjPackSkins.Skins.JFly1'

Functions

Events

AnimEnd

simulated event AnimEnd (int Channel)

Overrides: Monster.AnimEnd


Falling

singular event Falling ()

Overrides: Pawn.Falling


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Monster.PostBeginPlay


Other instance functions

PlayDirectionalDeath

simulated function PlayDirectionalDeath (Object.Vector HitLoc)

Overrides: xPawn.PlayDirectionalDeath


PlayDirectionalHit

simulated function PlayDirectionalHit (Object.Vector HitLoc)

Overrides: xPawn.PlayDirectionalHit


RangedAttack

function RangedAttack (Actor A)

Overrides: Monster.RangedAttack


SetMovementPhysics

function SetMovementPhysics ()

Overrides: Monster.SetMovementPhysics



AmbientSkaarjPupae

UT2004 Object >> Actor >> Pawn >> UnrealPawn >> xPawn >> Monster >> AmbientSkaarjPupae (custom)
Package: 
DWeather

Skaarj.

Properties

bLunging

Type: bool


DeathAnims

Type: name

Array size: 3


Default value, index 0: 'Dead'

Default value, index 1: 'Dead2'

Default value, index 2: 'Dead3'

Default values

Property Value
AirAnims[0] 'Lunge'
AirAnims[1] 'Lunge'
AirAnims[2] 'Lunge'
AirAnims[3] 'Lunge'
AirStillAnim 'Lunge'
bAlwaysStrafe True
bCrawler True
ChallengeSound[0] Sound'SkaarjPack_rc.Pupae.hiss2pp'
ChallengeSound[1] Sound'SkaarjPack_rc.Pupae.hiss1pp'
ChallengeSound[2] Sound'SkaarjPack_rc.Pupae.roam1pp'
ChallengeSound[3] Sound'SkaarjPack_rc.Pupae.hiss3pp'
CollisionHeight 12.0
CollisionRadius 28.0
DeathSound[0] Sound'SkaarjPack_rc.Pupae.death1pp'
DeathSound[1] Sound'SkaarjPack_rc.Pupae.death1pp'
DeathSound[2] Sound'SkaarjPack_rc.Pupae.death1pp'
DeathSound[3] Sound'SkaarjPack_rc.Pupae.death1pp'
DodgeAnims[0] 'Lunge'
DodgeAnims[1] 'Lunge'
DodgeAnims[2] 'Lunge'
DodgeAnims[3] 'Lunge'
DoubleJumpAnims[0] 'Lunge'
DoubleJumpAnims[1] 'Lunge'
DoubleJumpAnims[2] 'Lunge'
DoubleJumpAnims[3] 'Lunge'
GroundSpeed 300.0
Health 60
HitSound[0] Sound'SkaarjPack_rc.Pupae.injur1pp'
HitSound[1] Sound'SkaarjPack_rc.Pupae.injur1pp'
HitSound[2] Sound'SkaarjPack_rc.Pupae.injur2pp'
HitSound[3] Sound'SkaarjPack_rc.Pupae.injur2pp'
IdleSwimAnim 'Crawl'
JumpZ 450.0
Mass 80.0
MeleeRange 25.0
Mesh VertMesh'SkaarjPack_rc.Pupae1'
MovementAnims[0] 'Crawl'
MovementAnims[1] 'Crawl'
MovementAnims[2] 'Crawl'
MovementAnims[3] 'Crawl'
RotationRate
Member Value
Roll 0
Yaw 65000
Skins[0] Texture'SkaarjPackSkins.Skins.JPupae1'
Skins[1] Texture'SkaarjPackSkins.Skins.JPupae1'
SwimAnims[0] 'Crawl'
SwimAnims[1] 'Crawl'
SwimAnims[2] 'Crawl'
SwimAnims[3] 'Crawl'
TakeoffAnims[0] 'Lunge'
TakeoffAnims[1] 'Lunge'
TakeoffAnims[2] 'Lunge'
TakeoffAnims[3] 'Lunge'
TakeoffStillAnim 'Lunge'
TurnLeftAnim 'Crawl'
TurnRightAnim 'Crawl'
WalkAnims[0] 'Crawl'
WalkAnims[1] 'Crawl'
WalkAnims[2] 'Crawl'
WalkAnims[3] 'Crawl'
WaterSpeed 300.0

Functions

Events

Bump

singular event Bump (Actor Other)

Overrides: Actor.Bump


Other instance functions

PlayDirectionalDeath

simulated function PlayDirectionalDeath (Object.Vector HitLoc)

Overrides: xPawn.PlayDirectionalDeath


PlayDirectionalHit

simulated function PlayDirectionalHit (Object.Vector HitLoc)

Overrides: xPawn.PlayDirectionalHit


PlayVictory

function PlayVictory ()

Overrides: Monster.PlayVictory


RangedAttack

function RangedAttack (Actor A)

Overrides: Monster.RangedAttack


SetMovementPhysics

function SetMovementPhysics ()

Overrides: Monster.SetMovementPhysics