UE2:ONSRocketProjectile (UT2004)

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UT2004 Object >> Actor >> Projectile >> ONSRocketProjectile
Package:
Onslaught
Known custom subclasses:
Crusha/DynamicWeather, Crusha/DynamicWeather/DWLightning


Properties

bHitWater

Type: bool


Corona

Type: Effects


Dir

Type: Object.Vector


SmokeTrailEffect

Type: Emitter


Default values

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


Other instance functions

BlowUp

function BlowUp (Object.Vector HitLocation)

Overrides: Projectile.BlowUp


Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch