Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:SVehicleFactory (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> SVehicleFactory
Package: 
Engine
Direct subclasses:
ASVehicleFactory, KVehicleFactory, ONSVehicleFactory
Known custom subclasses:
TeamVehicleFactory, Crusha/UltimateMappingTools, Crusha/UltimateMappingTools/UltimateVCTFFactory
This class in other games:
UE2Runtime

SVehicle spawner location.

Properties[edit]

Property group 'SVehicleFactory'[edit]

MaxVehicleCount[edit]

Type: int


Default value: 1

VehicleClass[edit]

Type: class<Vehicle>


Internal variables[edit]

MyMarker[edit]

Type: NavigationPoint


VehicleCount[edit]

Type: int


Default values[edit]

Property Value
bDirectional True
bHidden True
bNoDelete True
RemoteRole ROLE_None
Texture S_KVehFact

Events[edit]

PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


VehicleDestroyed[edit]

event VehicleDestroyed (Vehicle V)


VehiclePossessed[edit]

event VehiclePossessed (Vehicle V)


VehicleUnPossessed[edit]

event VehicleUnPossessed (Vehicle V)