Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:SVehicleFactory (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- ASVehicleFactory, KVehicleFactory, ONSVehicleFactory
- Known custom subclasses:
- TeamVehicleFactory, Crusha/UltimateMappingTools, Crusha/UltimateMappingTools/UltimateVCTFFactory
- This class in other games:
- UE2Runtime
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SVehicle spawner location.
Properties[edit]
Property group 'SVehicleFactory'[edit]
MaxVehicleCount[edit]
Type: int
Default value: 1
VehicleClass[edit]
Internal variables[edit]
MyMarker[edit]
Type: NavigationPoint
VehicleCount[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bDirectional | True |
bHidden | True |
bNoDelete | True |
RemoteRole | ROLE_None |
Texture | S_KVehFact |
Events[edit]
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Trigger[edit]
Overrides: Actor.Trigger
VehicleDestroyed[edit]
event VehicleDestroyed (Vehicle V)
VehiclePossessed[edit]
event VehiclePossessed (Vehicle V)
VehicleUnPossessed[edit]
event VehicleUnPossessed (Vehicle V)