Gah - a solution with more questions. – EntropicLqd
UE2:ONSAttackCraftGun (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Onslaught
- Known custom subclasses:
- Crusha/DynamicWeather, Crusha/DynamicWeather/DWMeteor
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Properties[edit]
MinAim[edit]
Type: float
Default value: 0.9
TeamProjectileClasses[edit]
Type: class<Projectile>
Array size: 2
Default value, index 0: Class'Onslaught.ONSAttackCraftPlasmaProjectileRed'
Default value, index 1: Class'Onslaught.ONSAttackCraftPlasmaProjectileBlue'
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AIInfo[0] |
|
||||||||
AIInfo[1] |
|
||||||||
AltFireForce | "Laser01" | ||||||||
AltFireInterval | 3.0 | ||||||||
AltFireProjectileClass | Class'Onslaught.ONSAttackCraftMissle' | ||||||||
AltFireSoundClass | Sound'ONSVehicleSounds-S.AVRiL.AVRiLFire01' | ||||||||
DualFireOffset | 50.0 | ||||||||
FireForce | "Laser01" | ||||||||
FireInterval | 0.2 | ||||||||
FireSoundClass | Sound'ONSVehicleSounds-S.LaserSounds.Laser01' | ||||||||
Mesh | Mesh'ONSWeapons-A.PlasmaGun' | ||||||||
PitchBone | 'PlasmaGunBarrel' | ||||||||
PitchDownLimit | 49153 | ||||||||
PitchUpLimit | 18000 | ||||||||
ProjectileClass | Class'Onslaught.ONSAttackCraftPlasmaProjectileRed' | ||||||||
RotationsPerSecond | 1.2 | ||||||||
WeaponFireAttachmentBone | 'PlasmaGunBarrel' | ||||||||
YawBone | 'PlasmaGunBarrel' |
Functions[edit]
Static functions[edit]
StaticPrecache[edit]
static function StaticPrecache (LevelInfo L)
Overrides: ONSWeapon.StaticPrecache
Instance functions[edit]
BestMode[edit]
function byte BestMode ()
Overrides: ONSWeapon.BestMode
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
States[edit]
ProjectileFireMode[edit]
ProjectileFireMode.AltFire[edit]
function AltFire (Controller C)
Overrides: ONSWeapon.ProjectileFireMode.AltFire
ProjectileFireMode.Fire[edit]
function Fire (Controller C)
Overrides: ONSWeapon.ProjectileFireMode.Fire