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UE2:ONSAttackCraftMissle (UT2004)

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UT2004 Object >> Actor >> Projectile >> ONSAttackCraftMissle
Package: 
Onslaught

null

Properties[edit]

AccelRate[edit]

Type: float


Default value: 2000.0

HomingTarget[edit]

Type: Vehicle


InitialDir[edit]

Type: Object.Vector


TrailClass[edit]

Type: class<Emitter>


Default value: Class'Onslaught.ONSAvrilSmokeTrail'

TrailEmitter[edit]

Type: Emitter


Default values[edit]

Property Value
AmbientGlow 32
AmbientSound Sound'WeaponSounds.RocketLauncher.RocketLauncherProjectile'
bFixedRotationDir True
Damage 100.0
DamageRadius 150.0
DesiredRotation
Member Value
Roll 30000
DrawScale 0.5
DrawType DT_StaticMesh
ExplosionDecal Class'Onslaught.ONSRocketScorch'
ForceRadius 100.0
ForceScale 5.0
ForceType FT_Constant
LifeSpan 10.0
MaxSpeed 4000.0
MomentumTransfer 50000.0
MyDamageType Class'Onslaught.DamTypeAttackCraftMissle'
RotationRate
Member Value
Roll 50000
SoundRadius 100.0
SoundVolume 255
Speed 2000.0
StaticMesh StaticMesh'WeaponStaticMesh.RocketProj'

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

BlowUp[edit]

function BlowUp (Object.Vector HitLocation)

Overrides: Projectile.BlowUp


Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch


SetHomingTarget[edit]

function SetHomingTarget (Vehicle NewTarget)