Mostly Harmless
UE2:SVehicle (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- Direct subclass:
- ONSVehicle
- This class in other games:
- U2, UE2Runtime, UT3, UDK
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SVehicle karma physics subclass of vehicle, including networking support
Properties[edit]
Property group 'SVehicle'[edit]
DestroyEffectClass[edit]
FlipTime[edit]
Type: float
Default value: 2.0
FlipTorque[edit]
Type: float
Default value: 300.0
VehicleMass[edit]
Type: float
Default value: 1.0
Wheels[edit]
Type: array<SVehicleWheel>
Modifiers: editinline, export
Wheel data
Internal variables[edit]
bVehicleOnGround[edit]
Type: bool
Modifiers: const
FlipAxis[edit]
Type: Object.Vector
FlipScale[edit]
Type: float
FlipTimeLeft[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
bBlockKarma | True |
bCollideWorld | False |
bDramaticLighting | True |
bEdShouldSnap | True |
bNetInitialRotation | True |
bSpecialCalcView | True |
Physics | PHYS_Karma |
Functions[edit]
Native functions[edit]
UpdateVehicle[edit]
native event UpdateVehicle (float DeltaTime)
GraphData[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Vehicle.Destroyed
KApplyForce[edit]
simulated event KApplyForce (out Object.Vector Force, out Object.Vector Torque)
Overrides: Actor.KApplyForce
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Pawn.PostNetBeginPlay
SVehicleUpdateParams[edit]
simulated event SVehicleUpdateParams ()
Tick[edit]
simulated event Tick (float deltaTime)
Overrides: Actor.Tick
VehicleStateReceived[edit]
event VehicleStateReceived ()
Other instance functions[edit]
Flip[edit]
function Flip (Object.Vector HitNormal, float ForceScale)
Overrides: Vehicle.Flip
JumpOffPawn[edit]
function JumpOffPawn ()
Overrides: Pawn.JumpOffPawn