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UE2:SVehicle (UE2Runtime)
Contents
- 1 Properties
- 1.1 Property group 'SVehicle'
- 1.1.1 bDrawDriverInTP
- 1.1.2 bDrawMeshInFP
- 1.1.3 bZeroPCRotOnEntry
- 1.1.4 DestroyEffectClass
- 1.1.5 DriveAnim
- 1.1.6 DrivePos
- 1.1.7 DriveRot
- 1.1.8 EntryPositions
- 1.1.9 ExitPositions
- 1.1.10 FPCamPos
- 1.1.11 MaxViewPitch
- 1.1.12 MaxViewYaw
- 1.1.13 Rise
- 1.1.14 Steering
- 1.1.15 Throttle
- 1.1.16 TPCamDistance
- 1.1.17 TPCamLookat
- 1.1.18 VehicleMass
- 1.1.19 Wheels
- 1.2 Internal variables
- 1.3 Default values
- 1.1 Property group 'SVehicle'
- 2 Functions
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Properties[edit]
Property group 'SVehicle'[edit]
bDrawDriverInTP[edit]
Type: bool
Whether to draw the driver when in 3rd person mode.
bDrawMeshInFP[edit]
Type: bool
Whether to draw the vehicle mesh when in 1st person mode.
bZeroPCRotOnEntry[edit]
Type: bool
If true, set camera rotation to zero on entering vehicle. If false, set it to the vehicle rotation.
Default value: True
DestroyEffectClass[edit]
DriveAnim[edit]
Type: name
DrivePos[edit]
Type: Object.Vector
Position (rel to vehicle) to put player while driving.
DriveRot[edit]
Type: Object.Rotator
Rotation (rel to vehicle) to put driver while driving.
EntryPositions[edit]
Type: array<Object.Vector>
Positions (rel to vehicle) to create triggers for entry.
ExitPositions[edit]
Type: array<Object.Vector>
Positions (rel to vehicle) to try putting the player when exiting.
FPCamPos[edit]
Type: Object.Vector
Position of camera when driving first person.
MaxViewPitch[edit]
Type: int
Default value: 16000
MaxViewYaw[edit]
Type: int
Maximum amount you can look left and right
Default value: 16000
Rise[edit]
Type: float
between -1 and 1
Steering[edit]
Type: float
between -1 and 1
Throttle[edit]
Type: float
between -1 and 1
TPCamDistance[edit]
Type: float
Default value: 600.0
TPCamLookat[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -100.0 |
Z | 100.0 |
VehicleMass[edit]
Type: float
Default value: 1.0
Wheels[edit]
Type: array<SVehicleWheel>
Modifiers: editinline, export
Internal variables[edit]
bGetOut[edit]
Type: bool
Driver[edit]
Type: Pawn
EntryTriggers[edit]
Type: array<SVehicleTrigger>
ParentFactory[edit]
Type: SVehicleFactory
VehicleShadow[edit]
Type: ShadowProjector
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
bBlockKarma | True |
bCanBeBaseForPawns | True |
bCollideWorld | False |
bEdShouldSnap | True |
bNetInitialRotation | True |
bSpecialCalcView | True |
CollisionHeight | 1.0 |
CollisionRadius | 1.0 |
Physics | PHYS_Karma |
Functions[edit]
Native functions[edit]
UpdateVehicle[edit]
GraphData[edit]
Events[edit]
Destroyed[edit]
Overrides: Pawn.Destroyed
EncroachedBy[edit]
Overrides: Pawn.EncroachedBy
EncroachingOn[edit]
Overrides: Pawn.EncroachingOn
PostBeginPlay[edit]
Overrides: Pawn.PostBeginPlay
PostNetBeginPlay[edit]
Overrides: Pawn.PostNetBeginPlay
SVehicleUpdateParams[edit]
TakeDamage[edit]
Overrides: Pawn.TakeDamage
Tick[edit]
Overrides: Actor.Tick
VehicleStateReceived[edit]
Other instance functions[edit]
ClientKDriverEnter[edit]
ClientKDriverLeave[edit]
FaceRotation[edit]
Overrides: Pawn.FaceRotation
KDriverEnter[edit]
KDriverLeave[edit]
SpecialCalcView[edit]
Overrides: Pawn.SpecialCalcView