The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:SVehicleTrigger (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Default values[edit]
Property | Value |
---|---|
bHardAttach | True |
bHidden | False |
bOnlyAffectPawns | True |
bStatic | False |
CollisionHeight | 400.0 |
CollisionRadius | 80.0 |
RemoteRole | ROLE_None |
Events[edit]
UsedBy[edit]
event UsedBy (Pawn user)
Overrides: Actor.UsedBy