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UE2:SVehicleTrigger (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- Trigger_ASUseAndPossess, Trigger_ASUseAndRespawn
- This class in other games:
- UE2Runtime
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SVehicleTrigger General trigger to possess vehicles This trigger is automatically spawned by the vehicle and cannot be placed in levels.
Properties[edit]
Property group 'SVehicleTrigger'[edit]
bEnabled[edit]
Type: bool
Default value: True
Internal variables[edit]
BACKUP_bEnabled[edit]
Type: bool
Backup
bMarkWithPath[edit]
Type: bool
myMarker[edit]
Type: NavigationPoint
Default values[edit]
Property | Value |
---|---|
bCollideActors | False |
bHardAttach | True |
bOnlyAffectPawns | True |
CollisionHeight | 400.0 |
CollisionRadius | 80.0 |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Trigger[edit]
Overrides: Actor.Trigger
UsedBy[edit]
event UsedBy (Pawn user)
Overrides: Actor.UsedBy
Other instance functions[edit]
Reset[edit]
function Reset ()
Overrides: Actor.Reset