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UE2:SVehicleTrigger (UT2004)

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UT2004 Object >> Actor >> Triggers >> SVehicleTrigger
Package: 
Engine
Direct subclasses:
Trigger_ASUseAndPossess, Trigger_ASUseAndRespawn
This class in other games:
UE2Runtime

SVehicleTrigger General trigger to possess vehicles This trigger is automatically spawned by the vehicle and cannot be placed in levels.

Properties[edit]

Property group 'SVehicleTrigger'[edit]

bEnabled[edit]

Type: bool


Default value: True

Internal variables[edit]

BACKUP_bEnabled[edit]

Type: bool

Backup

bMarkWithPath[edit]

Type: bool


myMarker[edit]

Type: NavigationPoint


Default values[edit]

Property Value
bCollideActors False
bHardAttach True
bOnlyAffectPawns True
CollisionHeight 400.0
CollisionRadius 80.0

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


UsedBy[edit]

event UsedBy (Pawn user)

Overrides: Actor.UsedBy


Other instance functions[edit]

Reset[edit]

function Reset ()

Overrides: Actor.Reset