The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE2:Trigger_ASUseAndRespawn (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Triggers >> SVehicleTrigger >> Trigger_ASUseAndRespawn
Package: 
UT2k4Assault

Trigger_ASUseAndRespawn Triggered using the "Use" key and respawns Player. Optionnal PSM_Override_Tag allows to force player to respawn is a specific Spawning Area (overriding its bEnabled status)

Properties[edit]

Property group 'Trigger_ASUseAndRespawn'[edit]

AssaultTeam[edit]

Type: AT_AssaultTeam


PSM_Override_Tag[edit]

Type: name

To force Player to use a specific PlayerSpawnManager

Internal variables[edit]

LastFailTime[edit]

Type: float


Default values[edit]

Property Value
bCollideActors True
bNoDelete True

Enums[edit]

AT_AssaultTeam[edit]

AT_All 
AT_Attackers 
AT_Defenders 

Functions[edit]

Events[edit]

Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch


UsedBy[edit]

event UsedBy (Pawn user)

Overrides: SVehicleTrigger.UsedBy


Other instance functions[edit]

ApprovePlayerTeam[edit]

function bool ApprovePlayerTeam (byte Team)