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UE2:Trigger_ASUseAndRespawn (UT2004)
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Object >> Actor >> Triggers >> SVehicleTrigger >> Trigger_ASUseAndRespawn |
- Package:
- UT2k4Assault
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Trigger_ASUseAndRespawn Triggered using the "Use" key and respawns Player. Optionnal PSM_Override_Tag allows to force player to respawn is a specific Spawning Area (overriding its bEnabled status)
Properties[edit]
Property group 'Trigger_ASUseAndRespawn'[edit]
AssaultTeam[edit]
Type: AT_AssaultTeam
PSM_Override_Tag[edit]
Type: name
To force Player to use a specific PlayerSpawnManager
Internal variables[edit]
LastFailTime[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
bCollideActors | True |
bNoDelete | True |
Enums[edit]
AT_AssaultTeam[edit]
- AT_All
- AT_Attackers
- AT_Defenders
Functions[edit]
Events[edit]
Touch[edit]
event Touch (Actor Other)
Overrides: Actor.Touch
UsedBy[edit]
event UsedBy (Pawn user)
Overrides: SVehicleTrigger.UsedBy