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UE2:SVehicle (UE2Runtime)
Contents
- 1 Properties
- 1.1 Property group 'SVehicle'
- 1.1.1 bDrawDriverInTP
- 1.1.2 bDrawMeshInFP
- 1.1.3 bZeroPCRotOnEntry
- 1.1.4 DestroyEffectClass
- 1.1.5 DriveAnim
- 1.1.6 DrivePos
- 1.1.7 DriveRot
- 1.1.8 EntryPositions
- 1.1.9 ExitPositions
- 1.1.10 FPCamPos
- 1.1.11 MaxViewPitch
- 1.1.12 MaxViewYaw
- 1.1.13 Rise
- 1.1.14 Steering
- 1.1.15 Throttle
- 1.1.16 TPCamDistance
- 1.1.17 TPCamLookat
- 1.1.18 VehicleMass
- 1.1.19 Wheels
- 1.2 Internal variables
- 1.3 Default values
- 1.1 Property group 'SVehicle'
- 2 Functions
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Properties
Property group 'SVehicle'
bDrawDriverInTP
Type: bool
Whether to draw the driver when in 3rd person mode.
bDrawMeshInFP
Type: bool
Whether to draw the vehicle mesh when in 1st person mode.
bZeroPCRotOnEntry
Type: bool
If true, set camera rotation to zero on entering vehicle. If false, set it to the vehicle rotation.
Default value: True
DestroyEffectClass
DriveAnim
Type: name
DrivePos
Type: Object.Vector
Position (rel to vehicle) to put player while driving.
DriveRot
Type: Object.Rotator
Rotation (rel to vehicle) to put driver while driving.
EntryPositions
Type: array<Object.Vector>
Positions (rel to vehicle) to create triggers for entry.
ExitPositions
Type: array<Object.Vector>
Positions (rel to vehicle) to try putting the player when exiting.
FPCamPos
Type: Object.Vector
Position of camera when driving first person.
MaxViewPitch
Type: int
Default value: 16000
MaxViewYaw
Type: int
Maximum amount you can look left and right
Default value: 16000
Rise
Type: float
between -1 and 1
Steering
Type: float
between -1 and 1
Throttle
Type: float
between -1 and 1
TPCamDistance
Type: float
Default value: 600.0
TPCamLookat
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -100.0 |
Z | 100.0 |
VehicleMass
Type: float
Default value: 1.0
Wheels
Type: array<SVehicleWheel>
Modifiers: editinline, export
Internal variables
bGetOut
Type: bool
Driver
Type: Pawn
EntryTriggers
Type: array<SVehicleTrigger>
ParentFactory
Type: SVehicleFactory
VehicleShadow
Type: ShadowProjector
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bBlockKarma | True |
bCanBeBaseForPawns | True |
bCollideWorld | False |
bEdShouldSnap | True |
bNetInitialRotation | True |
bSpecialCalcView | True |
CollisionHeight | 1.0 |
CollisionRadius | 1.0 |
Physics | PHYS_Karma |
Functions
Native functions
UpdateVehicle
GraphData
Events
Destroyed
Overrides: Pawn.Destroyed
EncroachedBy
Overrides: Pawn.EncroachedBy
EncroachingOn
Overrides: Pawn.EncroachingOn
PostBeginPlay
Overrides: Pawn.PostBeginPlay
PostNetBeginPlay
Overrides: Pawn.PostNetBeginPlay
SVehicleUpdateParams
TakeDamage
Overrides: Pawn.TakeDamage
Tick
Overrides: Actor.Tick
VehicleStateReceived
Other instance functions
ClientKDriverEnter
ClientKDriverLeave
FaceRotation
Overrides: Pawn.FaceRotation
KDriverEnter
KDriverLeave
SpecialCalcView
Overrides: Pawn.SpecialCalcView