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UE2:SVehicleWheel (UT2004)

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UT2004 Object >> SVehicleWheel
Package: 
Engine
This class in other games:
U2, UE2Runtime, UDK, UT3

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Properties[edit]

Property group 'SVehicleWheel'[edit]

Adhesion[edit]

Type: float


bHandbrakeWheel[edit]

Type: bool


bLeftTrack[edit]

Type: bool


BoneName[edit]

Type: name


BoneOffset[edit]

Type: Object.Vector

Offset from wheel bone to line check point (middle of tyre). NB: Not affected by scale.

BoneRollAxis[edit]

Type: Object.EAxis

Local axis to rotate the wheel around for normal rolling movement.

BoneSteerAxis[edit]

Type: Object.EAxis

Local axis to rotate the wheel around for steering.

Default value: AXIS_Z

bPoweredWheel[edit]

Type: bool


bTrackWheel[edit]

Type: bool


ChassisTorque[edit]

Type: float


DriveForce[edit]

Type: float

resultant linear driving force at wheel center

HandbrakeFrictionFactor[edit]

Type: float


Default value: 1.0

HandbrakeSlipFactor[edit]

Type: float


Default value: 1.0

LatFriction[edit]

Type: float

maximum linear longitudinal (roll) friction force

LatSlip[edit]

Type: float


LatSlipFunc[edit]

Type: Object.InterpCurve


LongFriction[edit]

Type: float

maximum linear longitudinal (roll) friction force

LongFrictionFunc[edit]

Type: Object.InterpCurve

Function of SlipVel

LongSlip[edit]

Type: float


PenOffset[edit]

Type: float


PenScale[edit]

Type: float


Default value: 1.0

Restitution[edit]

Type: float


Softness[edit]

Type: float


Default value: 0.05

Steer[edit]

Type: float

degrees

SteerType[edit]

Type: EVehicleSteerType

How steering affects this wheel.

SupportBoneAxis[edit]

Type: Object.EAxis


Default value: AXIS_Y

SupportBoneName[edit]

Type: name

Name of strut etc. that will be rotated around local X as wheel goes up and down.

SuspensionMaxRenderTravel[edit]

Type: float


Default value: 50.0

SuspensionOffset[edit]

Type: float


SuspensionTravel[edit]

Type: float


Default value: 50.0

WheelInertia[edit]

Type: float


Default value: 1.0

WheelRadius[edit]

Type: float

Length of line check. Usually 2x wheel radius.

Default value: 35.0

Internal variables[edit]

bWheelOnGround[edit]

Type: bool


CurrentRotation[edit]

Type: float


KContact[edit]

Type: pointer

Modifiers: transient, const


SlipAngle[edit]

Type: float

Angle between wheel facing direction and wheel travelling direction. In degrees.

SlipVel[edit]

Type: float

Difference in linear velocity between ground and wheel at contact.

SpinVel[edit]

Type: float

Radians per sec

SupportPivotDistance[edit]

Type: float


SuspensionPosition[edit]

Type: float

Output position of

TireLoad[edit]

Type: float

Load on tire

TrackVel[edit]

Type: float

Radians per sec

WheelAxle[edit]

Type: Object.Vector

Wheel axle in world ref frame. Unit length.

WheelDir[edit]

Type: Object.Vector

Wheel 'forward' in world ref frame. Unit length.

WheelPosition[edit]

Type: Object.Vector

Wheel center in actor ref frame. Calculated using BoneOffset above.

Enums[edit]

EVehicleSteerType[edit]

VST_Fixed 
VST_Steered 
VST_Inverted