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UE2:Vehicle instance functions (UT2004)
Contents
- 1 Instance functions
- 1.1 ActivateOverlay
- 1.2 AdjustDriverDamage
- 1.3 AdjustedStrength
- 1.4 AlternateTarget
- 1.5 AltFire
- 1.6 AttachDriver
- 1.7 AttachFlag
- 1.8 BotDesireability
- 1.9 ChangedReservation
- 1.10 ChargeBar
- 1.11 CheatFly
- 1.12 CheatGhost
- 1.13 CheatWalk
- 1.14 CheckForHeadShot
- 1.15 CheckSuperBerserk
- 1.16 CheckTauntValid
- 1.17 ClientClearController
- 1.18 ClientKDriverEnter
- 1.19 ClientKDriverLeave
- 1.20 ClientPlayForceFeedback
- 1.21 ClientVehicleCeaseFire
- 1.22 Destroyed_HandleDriver
- 1.23 DetachDriver
- 1.24 Died
- 1.25 DisplayDebug
- 1.26 DriverDied
- 1.27 DriverLeft
- 1.28 DriverRadiusDamage
- 1.29 EjectDriver
- 1.30 FaceRotation
- 1.31 FindEntryVehicle
- 1.32 FindValidTaunt
- 1.33 Fire
- 1.34 FixPCRotation
- 1.35 Flip
- 1.36 GetBestEntry
- 1.37 GetBotPassenger
- 1.38 GetCameraLocationStart
- 1.39 GetInstigator
- 1.40 GetMoveTargetFor
- 1.41 GetSpree
- 1.42 GetTeamNum
- 1.43 GetTurrets
- 1.44 GetVehiclePositionString
- 1.45 HasOccupiedTurret
- 1.46 HealDamage
- 1.47 ImportantVehicle
- 1.48 IncomingMissile
- 1.49 IncrementSpree
- 1.50 IndependentVehicle
- 1.51 IsArtillery
- 1.52 KDriverEnter
- 1.53 NewReservationCostMultiplier
- 1.54 NextWeapon
- 1.55 NumPassengers
- 1.56 Occupied
- 1.57 OpenPositionFor
- 1.58 PlaceExitingDriver
- 1.59 PlayerChangedTeam
- 1.60 PlayTakeHit
- 1.61 PlayTeleportEffect
- 1.62 PointOfView
- 1.63 PossessedBy
- 1.64 POVChanged
- 1.65 PrevWeapon
- 1.66 ReservationCostMultiplier
- 1.67 ServerPlayHorn
- 1.68 SetBaseEyeheight
- 1.69 SetReservation
- 1.70 SetTeamNum
- 1.71 ShootMissile
- 1.72 ShootSpecial
- 1.73 ShouldTargetMissile
- 1.74 SpecialCalcBehindView
- 1.75 SpecialCalcFirstPersonView
- 1.76 SpecialCalcView
- 1.77 SpectatorSpecialCalcView
- 1.78 SpokenFor
- 1.79 StopForceFeedback
- 1.80 StopWeaponFiring
- 1.81 StronglyRecommended
- 1.82 Suicide
- 1.83 TeamLink
- 1.84 TryToDrive
- 1.85 UnPossessed
- 1.86 VehicleCeaseFire
- 1.87 VehicleFire
- Vehicle instance functions in other games:
- U2, UT3, UDK
- Other member categories for this class:
- internal variables
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions[edit]
ActivateOverlay[edit]
AdjustDriverDamage[edit]
AdjustedStrength[edit]
Overrides: Pawn.AdjustedStrength
AlternateTarget[edit]
AltFire[edit]
Overrides: Pawn.AltFire
AttachDriver[edit]
AttachFlag[edit]
BotDesireability[edit]
ChangedReservation[edit]
ChargeBar[edit]
CheatFly[edit]
Overrides: Pawn.CheatFly
CheatGhost[edit]
Overrides: Pawn.CheatGhost
CheatWalk[edit]
Overrides: Pawn.CheatWalk
CheckForHeadShot[edit]
CheckSuperBerserk[edit]
CheckTauntValid[edit]
Overrides: Pawn.CheckTauntValid
ClientClearController[edit]
ClientKDriverEnter[edit]
ClientKDriverLeave[edit]
ClientPlayForceFeedback[edit]
ClientVehicleCeaseFire[edit]
Destroyed_HandleDriver[edit]
DetachDriver[edit]
Died[edit]
Overrides: Pawn.Died
DisplayDebug[edit]
Overrides: Pawn.DisplayDebug
DriverDied[edit]
DriverLeft[edit]
DriverRadiusDamage[edit]
EjectDriver[edit]
FaceRotation[edit]
Overrides: Pawn.FaceRotation
FindEntryVehicle[edit]
FindValidTaunt[edit]
Overrides: Pawn.FindValidTaunt
Fire[edit]
Overrides: Pawn.Fire
FixPCRotation[edit]
Flip[edit]
GetBestEntry[edit]
GetBotPassenger[edit]
GetCameraLocationStart[edit]
GetInstigator[edit]
GetMoveTargetFor[edit]
GetSpree[edit]
Overrides: Pawn.GetSpree
GetTeamNum[edit]
Overrides: Pawn.GetTeamNum
GetTurrets[edit]
GetVehiclePositionString[edit]
HasOccupiedTurret[edit]
HealDamage[edit]
Overrides: Actor.HealDamage
ImportantVehicle[edit]
IncomingMissile[edit]
IncrementSpree[edit]
Overrides: Pawn.IncrementSpree
IndependentVehicle[edit]
IsArtillery[edit]
KDriverEnter[edit]
NewReservationCostMultiplier[edit]
NextWeapon[edit]
Overrides: Pawn.NextWeapon
NumPassengers[edit]
Occupied[edit]
OpenPositionFor[edit]
PlaceExitingDriver[edit]
PlayerChangedTeam[edit]
Overrides: Pawn.PlayerChangedTeam
PlayTakeHit[edit]
Overrides: Pawn.PlayTakeHit
PlayTeleportEffect[edit]
Overrides: Pawn.PlayTeleportEffect
PointOfView[edit]
Overrides: Pawn.PointOfView
PossessedBy[edit]
Overrides: Pawn.PossessedBy
POVChanged[edit]
Overrides: Actor.POVChanged
PrevWeapon[edit]
Overrides: Pawn.PrevWeapon
ReservationCostMultiplier[edit]
ServerPlayHorn[edit]
SetBaseEyeheight[edit]
Overrides: Pawn.SetBaseEyeheight
SetReservation[edit]
SetTeamNum[edit]
ShootMissile[edit]
ShootSpecial[edit]
Overrides: Pawn.ShootSpecial
ShouldTargetMissile[edit]
SpecialCalcBehindView[edit]
SpecialCalcFirstPersonView[edit]
SpecialCalcView[edit]
Overrides: Pawn.SpecialCalcView
SpectatorSpecialCalcView[edit]
Overrides: Pawn.SpectatorSpecialCalcView
SpokenFor[edit]
StopForceFeedback[edit]
StopWeaponFiring[edit]
Overrides: Pawn.StopWeaponFiring
StronglyRecommended[edit]
Suicide[edit]
Overrides: Pawn.Suicide
TeamLink[edit]
Overrides: Actor.TeamLink
TryToDrive[edit]
UnPossessed[edit]
Overrides: Pawn.UnPossessed