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UE2:Vehicle instance functions (U2)

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U2 Object >> Actor >> Pawn >> Vehicle (instance functions)
Vehicle instance functions in other games:
UT2004, UT3, UDK

Instance functions[edit]

ClientKDriverEnter[edit]

simulated function ClientKDriverEnter (PlayerController pc, int PassengerNum, Pawn p)


ClientKDriverLeave[edit]

simulated function ClientKDriverLeave (PlayerController pc, Object.Rotator exitLookDir)


CreateShadow[edit]

simulated function CreateShadow ()

Overrides: Pawn.CreateShadow


DoSprint[edit]

function DoSprint ()


FaceRotation[edit]

simulated function FaceRotation (Object.Rotator NewRotation, float DeltaTime)

Overrides: Pawn.FaceRotation


fire[edit]

function fire (optional float F)

Overrides: Pawn.Fire


GetDisplayName[edit]

function interface string GetDisplayName ()


GetPassengerClassIndex0[edit]

function interface int GetPassengerClassIndex0 ()


GetPassengerClassIndex1[edit]

function interface int GetPassengerClassIndex1 ()


GetPassengerClassIndex2[edit]

function interface int GetPassengerClassIndex2 ()


GetPassengerEnabled0[edit]

function interface bool GetPassengerEnabled0 ()

Overrides: Pawn.GetPassengerEnabled0


GetPassengerEnabled1[edit]

function interface bool GetPassengerEnabled1 ()

Overrides: Pawn.GetPassengerEnabled1


GetPassengerEnabled2[edit]

function interface bool GetPassengerEnabled2 ()

Overrides: Pawn.GetPassengerEnabled2


GetPassengerIconIndex0[edit]

function interface int GetPassengerIconIndex0 ()


GetPassengerIconIndex1[edit]

function interface int GetPassengerIconIndex1 ()


GetPassengerIconIndex2[edit]

function interface int GetPassengerIconIndex2 ()


GetPassengerName0[edit]

function interface string GetPassengerName0 ()


GetPassengerName1[edit]

function interface string GetPassengerName1 ()


GetPassengerName2[edit]

function interface string GetPassengerName2 ()


GetPlayerClassIndex[edit]

function interface int GetPlayerClassIndex ()

Overrides: Pawn.GetPlayerClassIndex


GetWeaponBoneFor[edit]

function name GetWeaponBoneFor (Inventory I)

Overrides: Pawn.GetWeaponBoneFor


IsPassenger[edit]

function bool IsPassenger (Controller C)


KDriverEnter[edit]

function KDriverEnter (Pawn p, int PassengerNum)


KDriverLeave[edit]

function bool KDriverLeave (int PassengerNumber, bool bForceLeave)


NotifyEndGame[edit]

function NotifyEndGame ()

Overrides: Pawn.NotifyEndGame


SetTeam[edit]

function SetTeam (int NewTeam)

Overrides: Pawn.SetTeam


SetThirdPersonViewMode[edit]

simulated function SetThirdPersonViewMode (PlayerController pc)


SetUsability[edit]

function SetUsability (int PassengerNum)


Smack[edit]

function Smack (Actor Other)


SpecialCalcView[edit]

simulated function bool SpecialCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)

Overrides: Pawn.SpecialCalcView


TryToDrive[edit]

function TryToDrive (Pawn p, int PassengerLocation)


UnsetUsability[edit]

function UnsetUsability (int PassengerNum)


VehicleCeaseFire[edit]

function VehicleCeaseFire (int PassengerNumber, bool bWasAltFire)


VehicleFire[edit]

function VehicleFire (int PassengerNumber, bool bWasAltFire)