Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:MaterialTrigger (UT2004)

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UT2004 Object >> Actor >> Triggers >> MaterialTrigger
Package: 
Engine
Known custom subclasses:
Wormbo/ClientMaterialTrigger, Crusha/UltimateMappingTools, Crusha/DynamicWeather
This class in other games:
UT2003, U2, UE2Runtime, U2XMP

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Properties[edit]

Property group 'MaterialTrigger'[edit]

MaterialsToTrigger[edit]

Type: array<Material>


Default values[edit]

Property Value
bCollideActors False
Texture S_MaterialTrigger

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger