My program doesn't have bugs. It just develops random features.
User:Crusha/DynamicWeather/DWHail
A Hail spawner. Hail can damage things that it falls on.
DWHail
- Package:
- DWeather
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DWHail A Hail spawner By Mark 'MarZer' Gillard
Properties
Property group 'DWHail'
Enabled
Type: bool
Default value: True
NumberSpawned
Type: DWParent.IntRange
Default value:
Member | Value |
---|---|
Max | 24 |
Min | 12 |
SpawnInterval
Type: Object.Range
Default value:
Member | Value |
---|---|
Max | 0.16 |
Min | 0.08 |
SpawnRange
Type: DWParent.SRange
Internal variables
ActualInterval
Type: float
ActualNumberSpawned
Type: int
Windy
Type: Object.Vector
the wind
Default values
Property | Value |
---|---|
bDirectional | True |
bIsEffectedByWind | True |
bMovable | False |
bNoDelete | True |
Texture | Texture'DWeather-tex.Icons.hailicon' |
Functions
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
Timer
Overrides: Actor.Timer
Trigger
Overrides: Actor.Trigger
Other instance functions
SpawnHail
UpdateWind
Overrides: DWParent.UpdateWind
DWHailChunk
Object >> Actor >> Projectile >> DWHailChunk (custom) |
- Package:
- DWeather
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DWHailChunk.
Properties
Bounces
Type: byte
Default value: 2
DamageAtten
Type: float
Default value: 3.0
Dir
Type: Object.Vector
DrawScaleMod
Type: float
ImpactSounds
Type: Sound
Array size: 6
Default value, index 0: Sound'XEffects.Impact4Snd'
Default value, index 1: Sound'XEffects.Impact6Snd'
Default value, index 2: Sound'XEffects.Impact7Snd'
Default value, index 3: Sound'XEffects.Impact3'
Default value, index 4: Sound'XEffects.Impact1'
Default value, index 5: Sound'XEffects.Impact2'
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientGlow | 140 | ||||||||
bBounce | True | ||||||||
bFixedRotationDir | True | ||||||||
CullDistance | 4500.0 | ||||||||
Damage | 10.0 | ||||||||
DesiredRotation |
|
||||||||
DrawScale | 0.125 | ||||||||
DrawType | DT_StaticMesh | ||||||||
LifeSpan | 10.0 | ||||||||
MaxSpeed | 3000.0 | ||||||||
MomentumTransfer | 3000.0 | ||||||||
MyDamageType | Class'DWeather.DamTypeHailChunk' | ||||||||
Physics | PHYS_Falling | ||||||||
RotationRate |
|
||||||||
Speed | 3000.0 | ||||||||
StaticMesh | StaticMesh'DWeather-smesh.Hail.hail-mesh' | ||||||||
Style | STY_Alpha |
Functions
Events
Destroyed
Overrides: Actor.Destroyed
HitWall
Overrides: Projectile.HitWall
Landed
Overrides: Actor.Landed
PhysicsVolumeChange
Overrides: Actor.PhysicsVolumeChange
PostBeginPlay
Overrides: Projectile.PostBeginPlay
Tick
Overrides: Actor.Tick
Other instance functions
ProcessTouch
Overrides: Projectile.ProcessTouch