I'm a doctor, not a mechanic

UE2:ONSChopperCraft (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> ONSVehicle >> ONSChopperCraft
Package: 
Onslaught
Direct subclass:
ONSAttackCraft

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Properties[edit]

Property group 'ONSChopperCraft'[edit]

LatDamping[edit]

Type: float


LongDamping[edit]

Type: float


MaxRandForce[edit]

Type: float


MaxRiseForce[edit]

Type: float


MaxStrafeForce[edit]

Type: float


MaxThrustForce[edit]

Type: float


MaxYawRate[edit]

Type: float


PitchDamping[edit]

Type: float


PitchTorqueFactor[edit]

Type: float


PitchTorqueMax[edit]

Type: float


RandForceInterval[edit]

Type: float


RollDamping[edit]

Type: float


RollTorqueMax[edit]

Type: float


RollTorqueStrafeFactor[edit]

Type: float


RollTorqueTurnFactor[edit]

Type: float


StopThreshold[edit]

Type: float


TurnDamping[edit]

Type: float


TurnTorqueFactor[edit]

Type: float


TurnTorqueMax[edit]

Type: float


UpDamping[edit]

Type: float


UprightDamping[edit]

Type: float


UprightStiffness[edit]

Type: float


Internal variables[edit]

AccumulatedTime[edit]

Type: float


bHeadingInitialized[edit]

Type: bool


bNewCopterState[edit]

Type: bool


ChassisState[edit]

Type: Actor.KRigidBodyState


CopState[edit]

Type: CopterState


CopterMPH[edit]

Type: float


LastJumpOutCheck[edit]

Type: float


OldCopState[edit]

Type: CopterState


OutputRise[edit]

Type: float


OutputStrafe[edit]

Type: float


OutputThrust[edit]

Type: float


PushForce[edit]

Type: float

for AI when landing;

Default value: 100000.0

RandForce[edit]

Type: Object.Vector


RandTorque[edit]

Type: Object.Vector


TargetHeading[edit]

Type: float


TargetPitch[edit]

Type: float


Default values[edit]

Property Value
bCanBeBaseForPawns False
bCanFly True
bCanStrafe True
bFollowLookDir True
bPCRelativeFPRotation False
GroundSpeed 1200.0

Structs[edit]

CopterState[edit]

Modifiers: native

Object.Vector ChassisPosition 
Object.Quat ChassisQuaternion 
Object.Vector ChassisLinVel 
Object.Vector ChassisAngVel 
byte ServerThrust 
byte ServerStrafe 
byte ServerRise 
int ServerViewPitch 
int ServerViewYaw 

Functions[edit]

Events[edit]

JumpOutCheck[edit]

event JumpOutCheck ()


KUpdateState[edit]

simulated event bool KUpdateState (out Actor.KRigidBodyState newState)

Overrides: Actor.KUpdateState


SVehicleUpdateParams[edit]

simulated event SVehicleUpdateParams ()

Overrides: ONSVehicle.SVehicleUpdateParams


Other instance functions[edit]

SpecialCalcFirstPersonView[edit]

simulated function SpecialCalcFirstPersonView (PlayerController PC, out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)

Overrides: Vehicle.SpecialCalcFirstPersonView