Gah - a solution with more questions. – EntropicLqd
User:Crusha/DynamicWeather/DWFire
Dynamic Lit Fire Emitter. A fire emitter that gives off a flickering light, can be triggered to go 'out' or 'light up'.
DWFire
Contents
- 1 DWFire
- 1.1 Properties
- 1.1.1 Property group 'DWFire'
- 1.1.2 Internal variables
- 1.1.2.1 bInitiallyBurning
- 1.1.2.2 CalculationInterval
- 1.1.2.3 CurHue
- 1.1.2.4 CurLum
- 1.1.2.5 Current
- 1.1.2.6 CurrentColour
- 1.1.2.7 CurrentTime
- 1.1.2.8 CurSat
- 1.1.2.9 DiffMod
- 1.1.2.10 FireEffect
- 1.1.2.11 Increment
- 1.1.2.12 InitBright
- 1.1.2.13 InitRad
- 1.1.2.14 Mod
- 1.1.2.15 PhearMeh
- 1.1.2.16 SoundIncrement
- 1.1.3 Default values
- 1.2 Enums
- 1.3 Structs
- 1.4 Functions
- 1.1 Properties
- 2 DWFireEmitter
- 3 DWFireFearSpot
- Package:
- DWeather
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DWFire: Dynamic Lit Fire Emitter A fire emitter that gives off a flickering light, can be triggered to go 'out' or 'light up'.
By Mark 'MarZer' Gillard
Properties
Property group 'DWFire'
Settings
Type: Stuff
Default value:
Member | Value | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
BrightnessRange |
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FireDamage |
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LightColourRange |
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RadialFluctuation | 1.0 | ||||||||||||||||||||
Variance | 1.2 |
Internal variables
bInitiallyBurning
Type: bool
CalculationInterval
Type: float
Default value: 0.05
CurHue
Type: byte
CurLum
Type: byte
Current
Type: ECurrent
CurrentColour
Type: Object.Color
CurrentTime
Type: float
CurSat
Type: byte
DiffMod
Type: float
FireEffect
Type: DWFireEmitter
Increment
Type: float
InitBright
Type: float
InitRad
Type: float
Mod
Type: float
PhearMeh
Type: DWFireFearSpot
SoundIncrement
Type: float
Default values
Property | Value |
---|---|
AmbientSound | Sound'GeneralAmbience.firefx3' |
bCollideActors | True |
bDynamicLight | True |
bIsEffectedByWind | True |
bUpdateSimulatedPosition | True |
LightBrightness | 85.0 |
LightCone | 128 |
LightHue | 21 |
LightPeriod | 32 |
LightRadius | 8.0 |
LightSaturation | 127 |
LightType | LT_Steady |
SoundPitch | 50 |
SoundRadius | 200.0 |
SoundVolume | 200 |
Texture | Texture'DWeather-tex.Icons.fireicon' |
Enums
ECurrent
- FadingUp
- Burning
- FadingDown
- Dead
EMode
Structs
FireStuff
Stuff
- float Variance
- float RadialFluctuation
- EMode FireMode
- Object.Range BrightnessRange
- DWParent.ColourRange LightColourRange
- FireStuff FireDamage
Functions
Events
PreBeginPlay
Overrides: Actor.PreBeginPlay
Timer
Overrides: Actor.Timer
Trigger
Overrides: Actor.Trigger
Other instance functions
FireSwitch
HurtMe
TriggeredFireSwitch
UpdateWind
Overrides: DWParent.UpdateWind
DWFireEmitter
Object >> Actor >> Emitter >> NetworkEmitter >> DWFireEmitter (custom) |
- Package:
- DWeather
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DWFireEmitter The actual fire component of the DWFire. By Mark 'MarZer' Gillard
Properties
OrigXVelocityMax
Type: float
Array size: 3
Original X
OrigXVelocityMin
Type: float
Array size: 3
OrigYVelocityMax
Type: float
Array size: 3
Original Y
OrigYVelocityMin
Type: float
Array size: 3
OrigZVelocityMax
Type: float
Array size: 3
Original Z
OrigZVelocityMin
Type: float
Array size: 3
Default values
Property | Value |
---|---|
bNoDelete | False |
Emitters[0] | SpriteEmitter'SpriteEmitter0' |
Emitters[1] | SpriteEmitter'SpriteEmitter1' |
Emitters[2] | SpriteEmitter'SpriteEmitter2' |
Emitters[3] | SpriteEmitter'SpriteEmitter3' |
Subobjects
SpriteEmitter0
Class: EngineSpriteEmitter
Property | Value | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acceleration |
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ColorScale[0] | (Color=(B=255,G=255,R=255)) | ||||||||||||||||||||||
ColorScale[1] | (RelativeTime=0.400000,Color=(G=128,R=255)) | ||||||||||||||||||||||
ColorScale[2] | (RelativeTime=0.800000,Color=(G=75,R=151)) | ||||||||||||||||||||||
ColorScale[3] | (RelativeTime=1.000000) | ||||||||||||||||||||||
LifetimeRange |
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MaxParticles | 5 | ||||||||||||||||||||||
RelativeWarmupTime | 1.0 | ||||||||||||||||||||||
SizeScale[0] | (RelativeSize=0.200000) | ||||||||||||||||||||||
SizeScale[1] | (RelativeTime=0.200000,RelativeSize=0.700000) | ||||||||||||||||||||||
SizeScale[2] | (RelativeTime=1.000000,RelativeSize=2.000000) | ||||||||||||||||||||||
SpawningSound | PTSC_Random | ||||||||||||||||||||||
SpinParticles | True | ||||||||||||||||||||||
SpinsPerSecondRange |
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StartLocationRange |
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StartSizeRange |
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StartVelocityRange |
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Texture | Texture'EpicParticles.Smoke.StellarFog1aw' | ||||||||||||||||||||||
TriggerDisabled | False | ||||||||||||||||||||||
UniformSize | True | ||||||||||||||||||||||
UseColorScale | True | ||||||||||||||||||||||
UseRegularSizeScale | False | ||||||||||||||||||||||
UseSizeScale | True | ||||||||||||||||||||||
WarmupTicksPerSecond | 1.0 |
SpriteEmitter1
Class: EngineSpriteEmitter
Property | Value | ||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DetailMode | DM_SuperHigh | ||||||||||||||||||||||||||
DrawStyle | PTDS_Darken | ||||||||||||||||||||||||||
FadeIn | True | ||||||||||||||||||||||||||
FadeInEndTime | 3.0 | ||||||||||||||||||||||||||
FadeOut | True | ||||||||||||||||||||||||||
FadeOutStartTime | 3.0 | ||||||||||||||||||||||||||
LifetimeRange |
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MaxParticles | 5 | ||||||||||||||||||||||||||
RelativeWarmupTime | 1.0 | ||||||||||||||||||||||||||
SizeScale[0] | (RelativeSize=6.000000) | ||||||||||||||||||||||||||
SizeScale[1] | (RelativeTime=0.500000,RelativeSize=8.000000) | ||||||||||||||||||||||||||
SizeScale[2] | (RelativeTime=0.750000,RelativeSize=12.000000) | ||||||||||||||||||||||||||
SizeScale[3] | (RelativeTime=1.000000,RelativeSize=16.000000) | ||||||||||||||||||||||||||
SpinCCWorCW |
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SpinParticles | True | ||||||||||||||||||||||||||
SpinsPerSecondRange |
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StartLocationOffset |
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StartSizeRange |
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StartVelocityRange |
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Texture | Texture'EpicParticles.Smoke.StellarFog1aw' | ||||||||||||||||||||||||||
TriggerDisabled | False | ||||||||||||||||||||||||||
UniformSize | True | ||||||||||||||||||||||||||
UseRegularSizeScale | False | ||||||||||||||||||||||||||
UseSizeScale | True | ||||||||||||||||||||||||||
UseVelocityScale | True | ||||||||||||||||||||||||||
VelocityScale[0] | (RelativeVelocity=(X=0.100000,Y=0.100000,Z=1.000000)) | ||||||||||||||||||||||||||
VelocityScale[1] | (RelativeTime=0.500000,RelativeVelocity=(X=1.000000,Y=1.000000,Z=2.000000)) | ||||||||||||||||||||||||||
VelocityScale[2] | (RelativeTime=1.000000,RelativeVelocity=(X=3.000000,Y=3.000000,Z=1.000000)) | ||||||||||||||||||||||||||
WarmupTicksPerSecond | 1.0 |
SpriteEmitter2
Class: EngineSpriteEmitter
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Acceleration |
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AutomaticInitialSpawning | False | ||||||||||
AutoResetTimeRange |
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Backup_Disabled | True | ||||||||||
ColorScale[0] | (Color=(B=255,G=255,R=255)) | ||||||||||
ColorScale[1] | (RelativeTime=0.300000,Color=(G=128,R=255)) | ||||||||||
ColorScale[2] | (RelativeTime=0.800000,Color=(G=128,R=255)) | ||||||||||
ColorScale[3] | (RelativeTime=1.000000) | ||||||||||
Disabled | True | ||||||||||
InitialParticlesPerSecond | 3.0 | ||||||||||
RespawnDeadParticles | False | ||||||||||
SizeScale[0] | (RelativeSize=0.200000) | ||||||||||
SizeScale[1] | (RelativeTime=0.200000,RelativeSize=2.000000) | ||||||||||
SizeScale[2] | (RelativeTime=0.500000,RelativeSize=3.000000) | ||||||||||
SizeScale[3] | (RelativeTime=1.000000,RelativeSize=2.500000) | ||||||||||
SpinParticles | True | ||||||||||
SpinsPerSecondRange |
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StartVelocityRange |
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Texture | Texture'EpicParticles.Smoke.StellarFog1aw' | ||||||||||
UniformSize | True | ||||||||||
UseColorScale | True | ||||||||||
UseRegularSizeScale | False | ||||||||||
UseSizeScale | True |
SpriteEmitter3
Class: EngineSpriteEmitter
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ColorScale[0] | (Color=(G=255,R=255)) | ||||||||||
ColorScale[1] | (RelativeTime=0.500000,Color=(G=192,R=255)) | ||||||||||
ColorScale[2] | (RelativeTime=1.000000,Color=(G=255,R=255)) | ||||||||||
DetailMode | DM_SuperHigh | ||||||||||
LifetimeRange |
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MaxParticles | 1 | ||||||||||
Opacity | 0.5 | ||||||||||
RelativeWarmupTime | 1.0 | ||||||||||
SizeScale[0] | (RelativeSize=1.000000) | ||||||||||
SizeScale[1] | (RelativeTime=0.500000,RelativeSize=1.250000) | ||||||||||
SizeScale[2] | (RelativeTime=1.000000,RelativeSize=1.000000) | ||||||||||
StartLocationOffset |
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StartSizeRange |
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Texture | Texture'EpicParticles.Flares.FlashFlare1' | ||||||||||
TriggerDisabled | False | ||||||||||
UniformSize | True | ||||||||||
UseColorScale | True | ||||||||||
UseRegularSizeScale | False | ||||||||||
UseSizeScale | True | ||||||||||
WarmupTicksPerSecond | 1.0 |
Functions
Events
PreBeginPlay
Overrides: Actor.PreBeginPlay
Other instance functions
UpdateWind
DWFireFearSpot
Object >> Actor >> Triggers >> AvoidMarker >> DWFireFearSpot (custom) |
- Package:
- DWeather
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DWFireFearSpot. Creatures will tend to back away when near this spot
Default values
Property | Value |
---|---|
CollisionRadius | 150.0 |