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User:Crusha/DynamicWeather/DWAmbientSound
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Ambient sound played during day using DynamicWeather. Toggles between userdefined Night and Day sounds.
DWAmbientSound
Object >> Actor >> Keypoint >> AmbientSound >> DWAmbientSound (custom) |
Contents
- Package:
- DWeather
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DWAmbientSound - Ambient sound played during day using DynamicWeather Toggles between userdefined Night and Day sounds
Properties
Property group 'Weather_Sound'
DaySound
Type: Sound
DaySoundRadius
Type: int
DaySoundVolume
Type: int
Default value: 80
NightSound
Type: Sound
NightSoundRadius
Type: int
NightSoundVolume
Type: int
Default value: 55
Phase
Type: EInitialPhase
Default values
Property | Value |
---|---|
bGameRelevant | True |
RemoteRole | ROLE_SimulatedProxy |
Enums
EInitialPhase
- DWS_Day
- DWS_Night
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Trigger
Overrides: Actor.Trigger