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User:Crusha/DynamicWeather/DWEarthquake
Simulates Earthquakes by rumbling the player's view and throwing any vehicles or pawns that are on the ground into some directions are a little.
DWEarthquake
- Package:
- DWeather
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DWEarthquake
Simulates Earthquakes by rumbling the player's view and throwing any vehicles or pawns that are on the ground into the are a little. By Mark 'MarZer' Gillard
Properties
Property group 'DWEarthquake'
EarthquakeInterval
Type: Object.Range
Default value:
Member | Value |
---|---|
Max | 30.0 |
Min | 15.0 |
EarthquakeLengthOfTime
Type: float
Default value: 6.0
EarthquakeRadius
Type: float
Default value: 5000.0
Enabled
Type: bool
Internal variables
bIsRumbling
Type: bool
Current
Type: float
RealEarthquakeInterval
Type: float
RealViewShakeTime
Type: float
RumbleTime
Type: float
ShakeOffsetMag
Type: Object.Vector
max view offset vertically
Default value:
Member | Value |
---|---|
Z | 20.0 |
ShakeOffsetRate
Type: Object.Vector
how fast to offset view vertically
Default value:
Member | Value |
---|---|
Z | 400.0 |
ShakeOffsetTime
Type: float
how much time to offset view
ShakeRotMag
Type: Object.Vector
how far to rot view
Default value:
Member | Value |
---|---|
Z | 500.0 |
ShakeRotRate
Type: Object.Vector
how fast to rot view
Default value:
Member | Value |
---|---|
Z | 5000.0 |
Default values
Property | Value |
---|---|
bCollideActors | True |
bMovable | False |
bNoDelete | True |
Texture | Texture'DWeather-tex.Icons.earthquakeicon' |
Functions
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
Rumble
Timer
Overrides: Actor.Timer
Trigger
Overrides: Actor.Trigger