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UE2:ONSPRVComboEffect (UT2004)

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UT2004 Object >> Actor >> Emitter >> ONSPRVComboEffect
Package: 
Onslaught

null

Default values[edit]

Property Value
AmbientGlow 127
AutoDestroy True
bNetTemporary True
bNoDelete False
Emitters[0] MeshEmitter'MeshEmitter3'
Emitters[1] MeshEmitter'MeshEmitter4'
Emitters[2] MeshEmitter'MeshEmitter5'
Emitters[3] SpriteEmitter'SpriteEmitter7'
Emitters[4] SpriteEmitter'SpriteEmitter6'
Emitters[5] SpriteEmitter'SpriteEmitter8'
RemoteRole ROLE_SimulatedProxy

Subobjects[edit]

MeshEmitter3[edit]

Class: Engine.MeshEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[0] (Color=(B=175,G=140,R=32))
ColorScale[1] (RelativeTime=0.700000,Color=(B=200,G=150))
ColorScale[2] (RelativeTime=1.000000)
DetailMode DM_High
Disabled True
InitialDelayRange
Member Value
Max 0.2
Min 0.2
InitialParticlesPerSecond 5000.0
LifetimeRange
Member Value
Max 1.0
Min 1.0
MaxParticles 1
RenderTwoSided True
RespawnDeadParticles False
SizeScale[1] (RelativeTime=1.000000,RelativeSize=2.500000)
StartSpinRange
Member Value
X
Member Value
Max 1.0
Y
Member Value
Max 1.0
Z
Member Value
Max 1.0
StaticMesh StaticMesh'AW-2004Particles.Weapons.HellB_Ring'
UniformSize True
UseColorScale True
UseParticleColor True
UseRegularSizeScale False
UseSizeScale True

MeshEmitter4[edit]

Class: Engine.MeshEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[0] (Color=(B=175,G=140))
ColorScale[1] (RelativeTime=0.700000,Color=(B=200,G=150))
ColorScale[2] (RelativeTime=1.000000)
DetailMode DM_High
Disabled True
InitialDelayRange
Member Value
Max 0.2
Min 0.2
InitialParticlesPerSecond 5000.0
LifetimeRange
Member Value
Max 1.0
Min 1.0
MaxParticles 1
RenderTwoSided True
RespawnDeadParticles False
SizeScale[1] (RelativeTime=1.000000,RelativeSize=2.500000)
SpinParticles True
StartSpinRange
Member Value
Y
Member Value
Max 0.25
Min 0.25
Z
Member Value
Max 0.25
Min 0.25
StaticMesh StaticMesh'AW-2004Particles.Weapons.HellB_Ring'
UseColorScale True
UseParticleColor True
UseRegularSizeScale False
UseSizeScale True

MeshEmitter5[edit]

Class: Engine.MeshEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[0] (Color=(B=175,G=140))
ColorScale[1] (RelativeTime=0.700000,Color=(B=200,G=150))
ColorScale[2] (RelativeTime=1.000000)
DetailMode DM_High
Disabled True
InitialDelayRange
Member Value
Max 0.2
Min 0.2
InitialParticlesPerSecond 5000.0
LifetimeRange
Member Value
Max 1.0
Min 1.0
MaxParticles 1
RenderTwoSided True
RespawnDeadParticles False
SizeScale[1] (RelativeTime=1.000000,RelativeSize=2.500000)
SpinParticles True
StartSpinRange
Member Value
Y
Member Value
Max 0.25
Min 0.25
StaticMesh StaticMesh'AW-2004Particles.Weapons.HellB_Ring'
UseColorScale True
UseParticleColor True
UseRegularSizeScale False
UseSizeScale True

SpriteEmitter6[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[1] (RelativeTime=0.100000,Color=(B=202,G=174,R=117))
ColorScale[2] (RelativeTime=0.800000,Color=(B=206,G=84,R=81))
ColorScale[3] (RelativeTime=1.000000)
InitialParticlesPerSecond 10.0
LifetimeRange
Member Value
Max 0.4
Min 0.4
MaxParticles 3
RespawnDeadParticles False
SizeScale[0] (RelativeSize=0.200000)
SizeScale[1] (RelativeTime=1.000000,RelativeSize=3.000000)
SpinParticles True
StartSizeRange
Member Value
X
Member Value
Max 180.0
Min 120.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
Texture Texture'AW-2004Particles.Energy.EclipseCircle'
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseSizeScale True

SpriteEmitter7[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[1] (RelativeTime=0.100000,Color=(B=205,G=171,R=114))
ColorScale[2] (RelativeTime=0.800000,Color=(B=203,G=84,R=158))
ColorScale[3] (RelativeTime=1.000000)
InitialParticlesPerSecond 10.0
LifetimeRange
Member Value
Max 0.5
Min 0.5
MaxParticles 3
RespawnDeadParticles False
SizeScale[0] (RelativeSize=0.200000)
SizeScale[1] (RelativeTime=1.000000,RelativeSize=3.000000)
SpinParticles True
StartSizeRange
Member Value
X
Member Value
Max 120.0
Min 80.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
Texture Texture'AW-2004Particles.Fire.BlastMark'
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseSizeScale True

SpriteEmitter8[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[1] (RelativeTime=0.100000,Color=(B=255,G=128))
ColorScale[2] (RelativeTime=0.800000,Color=(B=255,G=128,R=128))
ColorScale[3] (RelativeTime=1.000000)
DetailMode DM_High
GetVelocityDirectionFrom PTVD_AddRadial
InitialParticlesPerSecond 50000.0
LifetimeRange
Member Value
Max 0.5
Min 0.5
MaxParticles 100
RespawnDeadParticles False
ScaleSizeByVelocityMultiplier
Member Value
X 0.03
ScaleSizeXByVelocity True
SphereRadiusRange
Member Value
Max 8.0
Min 8.0
StartLocationShape PTLS_Sphere
StartSizeRange
Member Value
X
Member Value
Max 5.0
Min 5.0
StartVelocityRadialRange
Member Value
Max -200.0
Min -100.0
Texture Texture'AW-2004Particles.Weapons.PlasmaStar'
UniformSize True
UseColorScale True
UseDirectionAs PTDU_Right
UseVelocityScale True
VelocityScale[0] (RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
VelocityScale[1] (RelativeTime=0.250000,RelativeVelocity=(X=1.500000,Y=1.500000,Z=1.500000))
VelocityScale[2] (RelativeTime=1.000000,RelativeVelocity=(X=2.000000,Y=2.000000,Z=2.000000))