Mostly Harmless

UE2:FX_DamageSmoke (UT2004)

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UT2004 Object >> Actor >> Emitter >> FX_DamageSmoke
Package: 
UT2k4Assault

(C) 2002, Epic Games

Default values[edit]

Property Value
AutoDestroy True
bHardAttach True
bNoDelete False
Emitters[0] SpriteEmitter'SpriteEmitter0'

Subobjects[edit]

SpriteEmitter0[edit]

Class: Engine.SpriteEmitter

Property Value
Acceleration
Member Value
Z 120.0
AddVelocityFromOwner True
AddVelocityMultiplierRange
Member Value
X
Member Value
Max 1.0
Min 1.0
Y
Member Value
Max 1.0
Min 1.0
Z
Member Value
Max 0.5
Min 0.5
AutomaticInitialSpawning False
ColorScale[1] (RelativeTime=0.200000,Color=(B=128,G=128,R=128,A=255))
ColorScale[2] (RelativeTime=0.800000,Color=(B=64,G=64,R=64,A=255))
ColorScale[3] (RelativeTime=1.000000,Color=(B=64,G=64,R=64))
DrawStyle PTDS_AlphaBlend
InitialParticlesPerSecond 7.5
LifetimeRange
Member Value
Max 2.0
Min 2.0
LowDetailFactor 1.0
MaxParticles 15
ParticlesPerSecond 7.5
RespawnDeadParticles False
SizeScale[0] (RelativeSize=0.100000)
SizeScale[1] (RelativeTime=1.000000,RelativeSize=1.000000)
SpinParticles True
StartSizeRange
Member Value
X
Member Value
Max 60.0
Min 50.0
StartSpinRange
Member Value
X
Member Value
Max 0.75
Min 0.25
Texture Texture'AW-2004Particles.Fire.MuchSmoke1'
TextureUSubdivisions 4
TextureVSubdivisions 4
UniformSize True
UseColorScale True
UseRandomSubdivision True
UseRegularSizeScale False
UseSizeScale True