I'm a doctor, not a mechanic
UE2:FX_Turret_IonCannon_LaserBeam (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UT2k4AssaultFull
- Direct subclass:
- FX_IonPlasmaTank_AimLaser
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
FX_Turret_IonCannon_LaserBeam Created by Laurent Delayen (C) 2003 Epic Games
Properties[edit]
BeamSize[edit]
Type: float
EndLocation[edit]
Type: Object.Vector
IonCannonOwner[edit]
Type: WA_Turret_IonCannon
StartLocation[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
bDirectional | True |
bNoDelete | False |
bOnlyDirtyReplication | True |
bReplicateInstigator | True |
bSkipActorPropertyReplication | True |
Emitters[0] | BeamEmitter'BeamEmitter2' |
NetUpdateFrequency | 15.0 |
RemoteRole | ROLE_SimulatedProxy |
Subobjects[edit]
BeamEmitter2[edit]
Class: Engine.BeamEmitter
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AutomaticInitialSpawning | False | ||||||||||
BeamDistanceRange |
|
||||||||||
ColorScale[0] | (Color=(B=16,G=16,R=220)) | ||||||||||
ColorScale[1] | (RelativeTime=1.000000,Color=(B=16,G=16,R=180)) | ||||||||||
CoordinateSystem | PTCS_Relative | ||||||||||
DetermineEndPointBy | PTEP_Distance | ||||||||||
HighFrequencyPoints | 2 | ||||||||||
InitialParticlesPerSecond | 2000.0 | ||||||||||
LifetimeRange |
|
||||||||||
LowFrequencyPoints | 2 | ||||||||||
MaxParticles | 1 | ||||||||||
Opacity | 0.33 | ||||||||||
RotatingSheets | 3 | ||||||||||
SecondsBeforeInactive | 0.0 | ||||||||||
StartSizeRange |
|
||||||||||
StartVelocityRange |
|
||||||||||
Texture | Texture'EpicParticles.Beams.WhiteStreak01aw' | ||||||||||
UseColorScale | True |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
SetWeaponOwner[edit]
simulated function SetWeaponOwner ()
UpdateBeamLocation[edit]
simulated function UpdateBeamLocation ()
UpdateLaserBeamFX[edit]
simulated function UpdateLaserBeamFX (float DeltaTime)