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UE2:ONSShockTankShieldHitEffect (UT2004)

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UT2004 Object >> Actor >> Emitter >> ONSShockTankShieldHitEffect
Package: 
OnslaughtBP


Default values[edit]

Property Value
AmbientGlow 254
AutoDestroy True
bNoDelete False
Emitters[0] MeshEmitter'MeshEmitter2'

Subobjects[edit]

MeshEmitter2[edit]

Class: Engine.MeshEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[0] (Color=(B=255,G=45,R=155))
ColorScale[1] (RelativeTime=1.000000)
CoordinateSystem PTCS_Relative
InitialParticlesPerSecond 5000.0
LifetimeRange
Member Value
Max 0.2
Min 0.2
MaxParticles 1
RespawnDeadParticles False
StartSizeRange
Member Value
X
Member Value
Max 2.0
Min 2.0
Y
Member Value
Max 3.0
Min 3.0
Z
Member Value
Max 3.0
Min 3.0
StaticMesh StaticMesh'AW-2k4XP.Weapons.ShockShield'
UniformSize False
UseColorScale True
UseParticleColor True