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UE2:ONSVehicleBuildEffect (UT2004)

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UT2004 Object >> Actor >> Emitter >> ONSVehicleBuildEffect
Package: 
Onslaught
Direct subclasses:
ONSAttackCraftBuildEffectBlue, ONSAttackCraftBuildEffectRed, ONSHoverBikeBuildEffectBlue, ONSHoverBikeBuildEffectRed, ONSMASBuildEffectBlue, ONSMASBuildEffectRed, ONSPRVBuildEffectBlue, ONSPRVBuildEffectRed, ONSRVBuildEffectBlue, ONSRVBuildEffectRed, ONSTankBuildEffectBlue, ONSTankBuildEffectRed


Default values[edit]

Property Value
AutoDestroy True
bNetTemporary True
bNoDelete False
Emitters[0] SpriteEmitter'SpriteEmitter3'
Emitters[1] SpriteEmitter'SpriteEmitter4'
Emitters[2] MeshEmitter'MeshEmitter0'
RemoteRole Role_DumbProxy

Subobjects[edit]

MeshEmitter0[edit]

Class: Engine.MeshEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[0] (Color=(B=255))
ColorScale[1] (RelativeTime=1.0,Color=(B=255))
CoordinateSystem PTCS_Relative
FadeIn True
FadeInEndTime 0.1
FadeOut True
FadeOutStartTime 0.5
InitialDelayRange
Member Value
Max 2.0
Min 2.0
InitialParticlesPerSecond 60.0
LifetimeRange
Member Value
Max 1.0
Min 1.0
MaxParticles 3
RenderTwoSided True
RespawnDeadParticles False
SpinParticles True
StartLocationOffset
Member Value
Z -40.0
StartLocationRange
Member Value
Z
Member Value
Max -20.0
Min -20.0
StartSizeRange
Member Value
X
Member Value
Max 0.5
Min 0.5
Y
Member Value
Max 0.5
Min 0.5
StartSpinRange
Member Value
X
Member Value
Max 0.783
Min 0.357
StaticMesh VMStructures.CoreGroup.CoreShieldSM
UseColorScale True
UseParticleColor True
UseRotationFrom PTRS_Actor

SpriteEmitter3[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[0] (Color=(B=255))
ColorScale[1] (RelativeTime=1.0,Color=(B=255))
FadeIn True
FadeInEndTime 0.05
FadeOut True
FadeOutStartTime 0.12
InitialDelayRange
Member Value
Max 2.0
Min 2.0
InitialParticlesPerSecond 60.0
LifetimeRange
Member Value
Max 0.15
Min 0.15
MaxParticles 32
RespawnDeadParticles False
ScaleSizeByVelocityMax 5000.0
ScaleSizeByVelocityMultiplier
Member Value
X 0.1
Y 0.0050
StartLocationRange
Member Value
X
Member Value
Max 50.0
Min -50.0
Y
Member Value
Max 80.0
Min -80.0
StartSizeRange
Member Value
X
Member Value
Max 200.0
Min 150.0
Y
Member Value
Max 200.0
Min 150.0
StartVelocityRange
Member Value
Z
Member Value
Max 2500.0
Min 2000.0
Texture VMParticleTextures.buildEffects.PC_buildStreaks
UseColorScale True
UseDirectionAs PTDU_Up
UseRegularSizeScale False

SpriteEmitter4[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[0] (Color=(B=255))
ColorScale[1] (RelativeTime=1.0,Color=(B=255))
CoordinateSystem PTCS_Relative
FadeIn True
FadeInEndTime 0.1
FadeOut True
FadeOutStartTime 0.25
InitialParticlesPerSecond 15.0
LifetimeRange
Member Value
Max 0.3
Min 0.3
MaxParticles 35
RespawnDeadParticles False
SizeScale[0] (RelativeTime=1.000000,RelativeSize=0.750000)
StartLocationOffset
Member Value
Z -50.0
StartLocationRange
Member Value
X
Member Value
Max -10.0
Min -10.0
Z
Member Value
Max -50.0
Min -50.0
StartSizeRange
Member Value
X
Member Value
Max 200.0
Min 200.0
Y
Member Value
Max 180.0
Min 180.0
StartVelocityRange
Member Value
Z
Member Value
Max 500.0
Min 500.0
Texture VMParticleTextures.buildEffects.PC_buildBorderNew
UseColorScale True
UseDirectionAs PTDU_Normal
UseRegularSizeScale False
UseRotationFrom PTRS_Actor
UseSizeScale True

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay