My program doesn't have bugs. It just develops random features.

UE2:PlayerSpawnEffect (UT2004)

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UT2004 Object >> Actor >> Emitter >> PlayerSpawnEffect
Package: 
XEffects
This class in other games:
UT2003

null

Default values[edit]

Property Value
AutoDestroy True
bNetTemporary True
bNoDelete False
CullDistance 6500.0
Emitters[0] SpriteEmitter'SpriteEmitter0'
Emitters[1] SpriteEmitter'SpriteEmitter1'
RemoteRole ROLE_DumbProxy

Subobjects[edit]

SpriteEmitter0[edit]

Class: Engine.SpriteEmitter

Property Value
ColorMultiplierRange
Member Value
Y
Member Value
Min 0.7
ColorScale[1] (RelativeTime=1.000000,Color=(B=64,G=255,R=255))
GetVelocityDirectionFrom PTVD_AddRadial
LifetimeRange
Member Value
Max 0.7
Min 0.7
MaxParticles 40
ResetOnTrigger True
RespawnDeadParticles False
SizeScale[0] (RelativeSize=1.000000)
SizeScale[1] (RelativeTime=1.000000,RelativeSize=8.000000)
SphereRadiusRange
Member Value
Max 80.0
Min 80.0
SpinParticles True
SpinsPerSecondRange
Member Value
X
Member Value
Max 0.25
Min 0.25
StartLocationShape PTLS_Sphere
StartSizeRange
Member Value
X
Member Value
Max 2.0
Min 2.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
StartVelocityRadialRange
Member Value
Max 120.0
Min 120.0
Texture AW-2004Particles.Weapons.PlasmaStar
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseSizeScale True

SpriteEmitter1[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[1] (RelativeTime=0.500000,Color=(B=64,G=255,R=255))
ColorScale[2] (RelativeTime=1.000000)
InitialDelayRange
Member Value
Max 0.5
Min 0.5
InitialParticlesPerSecond 12.0
LifetimeRange
Member Value
Max 0.5
Min 0.5
MaxParticles 3
ResetOnTrigger True
RespawnDeadParticles False
SizeScale[0] (RelativeSize=1.000000)
SizeScale[1] (RelativeTime=1.000000,RelativeSize=6.000000)
SpinParticles True
StartSizeRange
Member Value
X
Member Value
Max 7.0
Min 7.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
Texture AW-2004Particles.Fire.BlastMark
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseSizeScale True

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay