My program doesn't have bugs. It just develops random features.

UE2:PlayerSpawnEffect (UT2003)

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UT2003 Object >> Actor >> Emitter >> PlayerSpawnEffect
Package: 
XEffects
This class in other games:
UT2004

null

Default values[edit]

Property Value
AutoDestroy True
bNetTemporary True
bNoDelete False
Emitters[0] SpriteEmitter'SpriteEmitter1'
RemoteRole ROLE_DumbProxy

Subobjects[edit]

SpriteEmitter1[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[0] (Color=(B=255,G=255,R=255))
ColorScale[1] (RelativeTime=0.200000,Color=(B=0,G=170,R=255))
ColorScale[2] (RelativeTime=1.000000,Color=(B=0,G=120,R=255))
FadeOut True
FadeOutStartTime 0.8
GetVelocityDirectionFrom PTVD_AddRadial
InitialParticlesPerSecond 300.0
LifetimeRange
Member Value
Max 1.0
Min 1.0
MaxParticles 50
MeshScaleRange
Member Value
X
Member Value
Max 0.75
Min 0.75
Y
Member Value
Max 0.75
Min 0.75
Z
Member Value
Max 0.75
Min 0.75
MeshSpawning PTMS_Random
MeshSpawningStaticMesh StaticMesh'ParticleMeshes.Simple.ParticleSphere3'
RespawnDeadParticles False
RevolutionsPerSecondRange
Member Value
Z
Member Value
Max 0.2
Min 0.2
SecondsBeforeInactive 0.0
SizeScale[0] (RelativeSize=1.000000)
SizeScale[1] (RelativeTime=1.000000,RelativeSize=2.000000)
SphereRadiusRange
Member Value
Max 16.0
Min 16.0
StartLocationShape PTLS_Sphere
StartSizeRange
Member Value
X
Member Value
Max 10.0
Min 10.0
Y
Member Value
Max 10.0
Min 10.0
Z
Member Value
Max 10.0
Min 10.0
StartVelocityRadialRange
Member Value
Max 100.0
Min 100.0
Texture Texture'EpicParticles.Flares.Sharpstreaks2'
UniformMeshScale False
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseSizeScale True
VelocityLossRange
Member Value
X
Member Value
Max 0.1
Min 0.1
Y
Member Value
Max 0.1
Min 0.1
Z
Member Value
Max 0.6
Min 0.6

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay