I don't need to test my programs. I have an error-correcting modem.
UE2:ONSShockTankShieldHitEffectBlue (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- OnslaughtBP
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Default values[edit]
Property | Value |
---|---|
AmbientGlow | 254 |
AutoDestroy | True |
bNoDelete | False |
Emitters[0] | MeshEmitter'MeshEmitter2' |
Subobjects[edit]
MeshEmitter2[edit]
Class: Engine.MeshEmitter
Property | Value | ||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AutomaticInitialSpawning | False | ||||||||||||||||||||||||||
ColorScale[0] | (Color=(B=255,G=80,R=80)) | ||||||||||||||||||||||||||
ColorScale[1] | (RelativeTime=1.000000) | ||||||||||||||||||||||||||
CoordinateSystem | PTCS_Relative | ||||||||||||||||||||||||||
InitialParticlesPerSecond | 5000.0 | ||||||||||||||||||||||||||
LifetimeRange |
|
||||||||||||||||||||||||||
MaxParticles | 1 | ||||||||||||||||||||||||||
RespawnDeadParticles | False | ||||||||||||||||||||||||||
StartSizeRange |
|
||||||||||||||||||||||||||
StaticMesh | StaticMesh'AW-2k4XP.Weapons.ShockShield' | ||||||||||||||||||||||||||
UniformSize | False | ||||||||||||||||||||||||||
UseColorScale | True | ||||||||||||||||||||||||||
UseParticleColor | True |