There is no spoon

UE2:WaterRing (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Emitter >> WaterRing
Package: 
XGame
This class in other games:
RTNP, U1, UT

null

Default values[edit]

Property Value
AutoDestroy True
bHighDetail True
bNoDelete False
Emitters[0] SpriteEmitter'SpriteEmitter9'

Subobjects[edit]

SpriteEmitter9[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[0] (Color=(B=255,G=234,R=168))
ColorScale[1] (RelativeTime=0.500000,Color=(B=128,G=128,R=128))
ColorScale[2] (RelativeTime=1.000000)
InitialParticlesPerSecond 100.0
LifetimeRange
Member Value
Max 0.5
Min 0.5
MaxParticles 2
RespawnDeadParticles False
SizeScale[1] (RelativeTime=1.000000,RelativeSize=1.000000)
SpinParticles True
SpinsPerSecondRange
Member Value
X
Member Value
Max 0.1
StartSizeRange
Member Value
X
Member Value
Min 70.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
Texture Texture'xCausticRing2'
UniformSize True
UseColorScale True
UseDirectionAs PTDU_Normal
UseRegularSizeScale False
UseSizeScale True

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay