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UE2:ONSAutoBomberBombExplosion (UT2004)

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UT2004 Object >> Actor >> Emitter >> ONSAutoBomberBombExplosion
Package: 
OnslaughtFull

null

Default values[edit]

Property Value
AutoDestroy True
bNetTemporary True
bNoDelete False
Emitters[0] SpriteEmitter'SpriteEmitter0'
Emitters[1] SpriteEmitter'SpriteEmitter3'
RemoteRole ROLE_DumbProxy

Subobjects[edit]

SpriteEmitter0[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
InitialParticlesPerSecond 1500.0
LifetimeRange
Member Value
Max 0.5
Min 0.5
RespawnDeadParticles False
SizeScale[0] (RelativeTime=3.000000,RelativeSize=5.000000)
SphereRadiusRange
Member Value
Max 200.0
Min -200.0
SpinParticles True
StartLocationShape PTLS_Sphere
StartSizeRange
Member Value
X
Member Value
Max 150.0
Min 150.0
StartSpinRange
Member Value
X
Member Value
Max 2.355
Min 1.055
Texture VMParticleTextures.VehicleExplosions.VMExp2_framesANIM
TextureUSubdivisions 4
TextureVSubdivisions 4
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseSizeScale True

SpriteEmitter3[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
FadeOut True
FadeOutStartTime 0.1
InitialParticlesPerSecond 20.0
LifetimeRange
Member Value
Max 0.5
Min 0.5
MaxParticles 1
RespawnDeadParticles False
SizeScale[0] (RelativeTime=1.000000,RelativeSize=10.000000)
Texture ONSstructureTextures.CoreGroup.CoreBreachShockRINGorange
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseSizeScale True