My program doesn't have bugs. It just develops random features.
UE2:ONSAutoBomberBombExplosion (UT2004)
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- Package:
- OnslaughtFull
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Default values[edit]
Property | Value |
---|---|
AutoDestroy | True |
bNetTemporary | True |
bNoDelete | False |
Emitters[0] | SpriteEmitter'SpriteEmitter0' |
Emitters[1] | SpriteEmitter'SpriteEmitter3' |
RemoteRole | ROLE_DumbProxy |
Subobjects[edit]
SpriteEmitter0[edit]
Class: Engine.SpriteEmitter
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AutomaticInitialSpawning | False | ||||||||||
InitialParticlesPerSecond | 1500.0 | ||||||||||
LifetimeRange |
|
||||||||||
RespawnDeadParticles | False | ||||||||||
SizeScale[0] | (RelativeTime=3.000000,RelativeSize=5.000000) | ||||||||||
SphereRadiusRange |
|
||||||||||
SpinParticles | True | ||||||||||
StartLocationShape | PTLS_Sphere | ||||||||||
StartSizeRange |
|
||||||||||
StartSpinRange |
|
||||||||||
Texture | VMParticleTextures.VehicleExplosions.VMExp2_framesANIM | ||||||||||
TextureUSubdivisions | 4 | ||||||||||
TextureVSubdivisions | 4 | ||||||||||
UniformSize | True | ||||||||||
UseColorScale | True | ||||||||||
UseRegularSizeScale | False | ||||||||||
UseSizeScale | True |
SpriteEmitter3[edit]
Class: Engine.SpriteEmitter
Property | Value | ||||||
---|---|---|---|---|---|---|---|
AutomaticInitialSpawning | False | ||||||
FadeOut | True | ||||||
FadeOutStartTime | 0.1 | ||||||
InitialParticlesPerSecond | 20.0 | ||||||
LifetimeRange |
|
||||||
MaxParticles | 1 | ||||||
RespawnDeadParticles | False | ||||||
SizeScale[0] | (RelativeTime=1.000000,RelativeSize=10.000000) | ||||||
Texture | ONSstructureTextures.CoreGroup.CoreBreachShockRINGorange | ||||||
UniformSize | True | ||||||
UseColorScale | True | ||||||
UseRegularSizeScale | False | ||||||
UseSizeScale | True |