Always snap to grid
UE2:FX_WeaponLocker (UT2004)
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- Package:
- XWeapons
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FX_WeaponLocker Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Default values[edit]
Property | Value |
---|---|
bNoDelete | False |
CullDistance | 7000.0 |
Emitters[0] | SpriteEmitter'SpriteEmitter60' |
Emitters[1] | SpriteEmitter'SpriteEmitter61' |
Subobjects[edit]
SpriteEmitter60[edit]
Class: Engine.SpriteEmitter
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AutomaticInitialSpawning | False | ||||||||||
ColorScale[1] | (RelativeTime=0.500000,Color=(B=64,G=255,R=128)) | ||||||||||
ColorScale[2] | (RelativeTime=1.000000) | ||||||||||
InitialParticlesPerSecond | 2000.0 | ||||||||||
LifetimeRange |
|
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MaxParticles | 3 | ||||||||||
Opacity | 0.67 | ||||||||||
SecondsBeforeInactive | 0.0 | ||||||||||
SpinParticles | True | ||||||||||
SpinsPerSecondRange |
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StartLocationOffset |
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StartSizeRange |
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StartSpinRange |
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Texture | AS_FX_TX.Flares.Laser_Flare | ||||||||||
UniformSize | True | ||||||||||
UseColorScale | True |
SpriteEmitter61[edit]
Class: Engine.SpriteEmitter
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AutomaticInitialSpawning | False | ||||||||||
ColorScale[1] | (RelativeTime=0.500000,Color=(B=128,G=255,R=224)) | ||||||||||
ColorScale[2] | (RelativeTime=1.000000) | ||||||||||
InitialParticlesPerSecond | 2000.0 | ||||||||||
LifetimeRange |
|
||||||||||
MaxParticles | 1 | ||||||||||
Opacity | 0.33 | ||||||||||
SecondsBeforeInactive | 0.0 | ||||||||||
SpinParticles | True | ||||||||||
SpinsPerSecondRange |
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StartLocationOffset |
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StartSizeRange |
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StartSpinRange |
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Texture | AW-2004Particles.Energy.EclipseCircle | ||||||||||
UniformSize | True | ||||||||||
UseColorScale | True |
Functions[edit]
Events[edit]
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
NotifyLocalPlayerDead[edit]
simulated function NotifyLocalPlayerDead (PlayerController PC)
Overrides: Actor.NotifyLocalPlayerDead
TurnOff[edit]
function TurnOff (float T)