I love the smell of UnrealEd crashing in the morning. – tarquin

UE2:ONSRVRightBladeBreakOffEffect (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Emitter >> ONSRVRightBladeBreakOffEffect
Package: 
Onslaught


Default values[edit]

Property Value
bNoDelete False
bUnlit False
Emitters[1] MeshEmitter'MeshEmitter12'

Subobjects[edit]

MeshEmitter12[edit]

Class: Engine.MeshEmitter

Property Value
Acceleration
Member Value
Z -500.0
AutomaticInitialSpawning False
InitialParticlesPerSecond 500.0
LifetimeRange
Member Value
Max 1.0
Min 1.0
MaxParticles 1
RespawnDeadParticles False
SpinCCWorCW
Member Value
X 0.0
Z 0.0
SpinParticles True
SpinsPerSecondRange
Member Value
X
Member Value
Max 2.0
Min 0.5
Z
Member Value
Max 1.0
StartLocationOffset
Member Value
X -24.0
Y 64.0
Z 16.0
StartSpinRange
Member Value
X
Member Value
Max -0.25
Min -0.25
Z
Member Value
Max -0.25
Min -0.25
StartVelocityRange
Member Value
X
Member Value
Max -500.0
Min -400.0
Y
Member Value
Max 200.0
Min 100.0
Z
Member Value
Max 200.0
Min 150.0
StaticMesh ONSDeadVehicles-SM.RVexploded.ARM
UseRotationFrom PTRS_Actor